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Choose and refactor visionOS app architecture across surfaces, scene boundaries, state ownership, and file layout. Use when deciding window vs volume vs immersive space, splitting a feature across scenes, cleaning up a monolithic spatial root, or defining the ownership map before implementing SwiftUI or RealityKit details.
npx skill4agent add tomkrikorian/visionosagents spatial-app-architecture| Reference | When to Use |
|---|---|
| When choosing window vs volume vs immersive space and their lifecycle boundaries. |
| When deciding what belongs to the app, scene, feature coordinator, RealityKit owner, or view. |
| When proposing a layered or feature-sliced file and module shape. |
| When the app already exists and the main task is refactoring without breaking behavior. |
| When you need to call out structural smells or explain why an approach is wrong. |
build-run-debugspatial-swiftui-developerrealitykit-visionos-developerarkit-visionos-developershareplay-developerbuild-run-debugspatial-swiftui-developerrealitykit-visionos-developerarkit-visionos-developershareplay-developerbuild-run-debug