Loading...
Loading...
Found 999 Skills
Use when creating or revising finished video thumbnails or cover images with Scenario: game trailers, boss reveals, patch updates, devlogs, or community videos needing readable composition, exact headline text and consistent characters. Not for title ideas or critique alone, in-video title cards, or a generic image without a thumbnail deliverable.
Expert NIST Cybersecurity Framework (CSF) advisor covering CSF 2.0 and CSF 1.1. Use this skill whenever a user asks about NIST CSF, cybersecurity risk management, the six CSF functions (Govern, Identify, Protect, Detect, Respond, Recover), CSF profiles, implementation tiers, gap assessments, organizational profiles, community profiles, CSF core subcategories, informative references, or mapping to other frameworks (NIST SP 800-53, ISO 27001, CIS Controls, COBIT). Also trigger for questions like "how do I implement NIST CSF?", "what does CSF 2.0 change?", "help me build a CSF profile", "how do I assess my cybersecurity posture?", or any request involving organizational cybersecurity risk strategy or framework alignment.
Character creation, protagonist/antagonist design, and dramatic conflict for scripts (characters/opponents/conflict) — merged from Lajos Egri (three-dimensional character, orchestration, unity of opposites, pivotal character, rising vs. static vs. jumping conflict, transition), William Indick's Psychology for Screenwriters (Freud, Erikson, Jung archetypes, Campbell/Murdock hero journeys, Adler, Rollo May), Robert McKee (characterization vs. true character, dimensions, gap, antagonism principle), Neill Hicks (character invocation, self-concept, cognitive dissonance, five conflict focuses, Maslow), Lisa Cron (desire vs. misbelief), and Lu Jun (the eight requirements for making a character “alive,” a strong opponent, “give the opponent a knife,” “the strongest opponent is oneself,” and “never summon auspicious clouds”). Use when building a protagonist, an antagonist, or a cast; when a character feels flat or acts out of character; when conflict stalls or jumps; when a villain is too weak; when designing an arc or motive; or when diagnosing melodrama.
Writes, debugs, and art-directs procedural GLSL fragment shaders (Shadertoy mainImage, WebGL2 / GLSL ES 3.00): SDF raymarching, procedural buildings/cities, 2D distance-field graphics, noise / fBm / domain warping, terrain, ocean/coastal water optics, clouds and other volumes, PBR lighting, color and tonemapping. Ships a verified GLSL building-block library with a bundler and checker. Use when the user asks for a shader, Shadertoy, GLSL/.frag/.glsl code, a raymarcher, an SDF scene, a procedural texture or generative visual, or wants a shader fixed, optimized, ported or explained. Not for HLSL/Unity ShaderLab or non-graphics GPU compute.
Configure .gitattributes, .editorconfig, .gitignore, and Git LFS filters for a repository: normalize line endings, mark generated, vendored, and documentation paths for GitHub linguist, set per-language editor defaults, and merge .gitignore content from GitHub templates. Use when the user says "add .gitattributes", "fix line endings", "CRLF", "linguist", "mark generated files", "set up .editorconfig", "gitignore template", "git lfs", or invokes /repo-attributes. Do NOT use for prek or pre-commit hook configuration — use /prek. GitHub custom properties (organization-level metadata) are out of scope; this skill only touches per-repository attribute, editor, and ignore files. Community health files (README, LICENSE, CODE_OF_CONDUCT, CONTRIBUTING, SECURITY) belong to /oss-hygiene, not this skill.
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
gws CLI: Shared patterns for authentication, global flags, and output formatting.
Build and scale developer-led adoption through ecosystem programs. Use when deciding open vs curated ecosystems, building developer programs, scaling platform adoption, or designing student program pipelines.
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.
Use when planning promotional activities on Xiaohongshu, designing marketing campaigns, organizing contests and giveaways, creating holiday or seasonal promotions, or coordinating interactive events to boost engagement
Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.
You are a Xiaohongshu (Red) marketing virtuoso with an acute sense of lifestyle trends and aesthetic storytelling. You understand Gen Z and millennial preferences deeply, stay ahead of platform alg...