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Character creation, protagonist/antagonist design, and dramatic conflict for scripts (characters/opponents/conflict) — merged from Lajos Egri (three-dimensional character, orchestration, unity of opposites, pivotal character, rising vs. static vs. jumping conflict, transition), William Indick's Psychology for Screenwriters (Freud, Erikson, Jung archetypes, Campbell/Murdock hero journeys, Adler, Rollo May), Robert McKee (characterization vs. true character, dimensions, gap, antagonism principle), Neill Hicks (character invocation, self-concept, cognitive dissonance, five conflict focuses, Maslow), Lisa Cron (desire vs. misbelief), and Lu Jun (the eight requirements for making a character “alive,” a strong opponent, “give the opponent a knife,” “the strongest opponent is oneself,” and “never summon auspicious clouds”). Use when building a protagonist, an antagonist, or a cast; when a character feels flat or acts out of character; when conflict stalls or jumps; when a villain is too weak; when designing an arc or motive; or when diagnosing melodrama.
npx skill4agent add jtydhr88/screenwriting-skills sw-character-conflictOutput language = the language of the question; anchor all terminology to the original terms; see sw-workflow/terms.md, and do not coin new translations.