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Found 179 Skills
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
Set up a full AI ensemble/mob programming team for any software project. Creates team member profiles (.team/), coordinator instructions (.team/coordinator-instructions.md), project owner constraints (PROJECT.md), team conventions (AGENTS.md), architectural decisions (docs/ARCHITECTURE.md), domain glossary, and supporting docs. Use when: (1) starting a new project and wanting a full expert agent team, (2) the user asks to "set up a team", "create a mob team", "set up ensemble programming", or "create agent profiles", (3) converting an existing project to the driver-reviewer mob model, (4) the user wants AI agents to work as a coordinated product team with retrospectives and consensus-based decisions.
Run a session retrospective against the CLAUDE.md, skills, and hooks — identify guidance violations, stale rules, and gaps. Use when user says 'reflect on this session', 'what did we learn', 'post-mortem this work', 'what should we update in CLAUDE.md', or 'are our skills still right'. Do NOT use for code review (use /review-diff), PR prep (use /create-pr), or creating new skills from scratch (use /create-or-audit-skill).
Wrap animated SVG elements in a div to enable hardware acceleration. Apply when animating SVG icons or elements, especially in 8-bit retro components with pixel art animations.
Design and implement retro/cyberpunk/hacker-style terminal UIs. Covers React (Tuimorphic), SwiftUI (Metal shaders), and CSS approaches. Use when creating terminal aesthetics, CRT effects, neon glow, scanlines, phosphor green displays, or retro-futuristic interfaces.
Modern web applications with authentic Windows 3.1 aesthetic. Solid navy title bars, Program Manager navigation, beveled borders, single window controls. Extrapolates Win31 to AI chatbots (Cue Card paradigm), mobile UIs (pocket computing). Activate on 'windows 3.1', 'win31', 'program manager', 'retro desktop', '90s aesthetic', 'beveled'. NOT for Windows 95 (use windows-95-web-designer - has gradients, Start menu), vaporwave/synthwave, macOS, flat design.
Expert in Windows 3.1 era pixel art and graphics. Creates icons, banners, splash screens, and UI assets with authentic 16/256-color palettes, dithering patterns, and Program Manager styling. Activate on 'win31 icons', 'pixel art 90s', 'retro icons', '16-color', 'dithering', 'program manager icons', 'VGA palette'. NOT for modern flat icons, vaporwave art, or high-res illustrations.
Build a retrospective or forward-looking work timeline from git commits, project docs, user notes, or chat records, then output a Markdown and/or HTML report with a Gantt chart or timeline visualization. Use when the user wants to review past work across one or more projects, explain time allocation to a mentor, summarize what was done in a period, or plan the next phase with a timeline.
Hyperframes-based video template for retro pixel deck motion design. Use when users want a high-fidelity, multi-scene HTML-to-video composition with advanced transitions, interactive preview controls, and ready-to-render default style.
Consolidates objective metrics of a sprint. Use when you need quantitative data about deliveries, blockers, deviations, and velocity to feed retro, sprint review, or capacity decisions.
Session retrospective and skill audit. Use when asked to reflect, do a retrospective, review lessons learned, audit what went well or wrong, or review session effectiveness.
Recall, search, continue, or analyze past conversations. Triggers on recall phrases ("what did we discuss", "continue where we left off", "we decided"), retrospective phrases ("do a retro", "post-mortem", "what went well", "lessons learned", "find antipatterns"), and implicit signals (past-tense references, possessives without context, assumptive questions like "do you remember").