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Found 132 Skills
Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
Comprehensive technology-agnostic prompt generator for documenting end-to-end application workflows. Automatically detects project architecture patterns, technology stacks, and data flow patterns to generate detailed implementation blueprints covering entry points, service layers, data access, error handling, and testing approaches across multiple technologies including .NET, Java/Spring, React, and microservices architectures.
Plans new DataHub connectors by classifying the source system, researching it using a dedicated agent or inline research, and generating a _PLANNING.md blueprint with entity mapping and architecture decisions. Use when building a new connector, researching a source system for DataHub, or designing connector architecture. Triggers on: "plan a connector", "new connector for X", "research X for DataHub", "design connector for X", "create planning doc", or any request to plan/research/design a DataHub ingestion source.
Design holistic user experiences using systems thinking, service design, and psychological principles. Triggers on: UX design, user experience, journey map, service blueprint, user flow, wireframe, accessibility, WCAG, design critique, heuristic review, cognitive load, design thinking, holistic design, JTBD, jobs to be done, user research synthesis.
Comprehensive guide for writing systems papers targeting OSDI, SOSP, ASPLOS, NSDI, and EuroSys. Provides paragraph-level structural blueprints, writing patterns, venue-specific checklists, reviewer guidelines, LaTeX templates, and conference deadlines. Use this skill for all systems conference paper writing.
A cross-cutting cognitive mode for sitting with design problems before rushing to solve them. Part of the Intent design strategy system. Activates expansive brainstorming: hyperassociativity, beginner's mind, cross-domain pattern recognition, and suppression of premature idea-dismissal. Works alongside every Intent skill — strategize uses it to reframe briefs, blueprint to question structural assumptions, journey to rethink interaction models, and specify to stress-test specs. Trigger when the user invokes "expansive mode", "philosopher mode", "sit with this", "brainstorm", "explore this problem", or says things like "go weird with it", "don't filter yourself", "what connections are you not making", "think about this differently", or "I'm stuck". This is a reasoning protocol, not a persona — Claude's voice stays grounded but the cognitive process changes significantly.
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.
Lead Software Engineer. Use this skill whenever the user mentions coding, debugging, refactoring, or implementation, even if they don't explicitly ask for an "engineer." Use it to translate technical blueprints into clean code.
Expert blueprint for First-Person Shooters (Doom, Quake, Battlefield, Overwatch) focusing on physics-based movement, acceleration/friction, camera sway, weapon bobbing, and high-precision hit registration. Use when building tight, responsive FPS combat with advanced camera mechanics. Keywords FPS, movement physics, weapon bobbing, camera sway, hitscan, ground detection, air control.
Memoro platform help — German GDPR-first AI meeting assistant with local device recording, customizable Blueprints, and searchable Memories. Use when setting up Memoro for a team, choosing between Memoro plans (Free/Plus/Pro/Ultra), Memoro transcription quality is poor or wrong language detected, Memoro Blueprints not producing the right output format, Memoro recordings not syncing across devices, comparing Memoro vs Jamie or Granola for bot-free EU-hosted recording, or evaluating GDPR-compliant meeting note-takers hosted in Germany. Do NOT use for reviewing a specific call for coaching (use /sales-call-review) or comparing note-takers broadly (use /sales-note-taker).
The architect in the dev group. Works interactively with the user to design GraphiCode flows, states, and algorithms — the connection layer (SSOT) and module blueprints.