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Found 162 Skills
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.
Transform high-level ideas or briefs into fully structured presentation scripts saved as Markdown files, describing presentations slide by slide with exhaustive detail. Use this skill when users request: (1) Creating presentation blueprints or scripts, (2) Structuring slide decks from concepts, (3) Designing presentation narratives with detailed specifications for content, layout, typography, and visuals, or (4) Creating presentation documentation for designers or presenters.
Write measurable learning objectives using Bloom's Taxonomy and design curriculum architecture with scope, sequence, and assessment blueprints. Use when creating learning objectives, designing unit structure, or planning curriculum flow. Activates on "write learning objectives", "design curriculum", "create scope and sequence", or "Bloom's taxonomy objectives".
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.
Choose and implement Clay validated architecture blueprints for different scales. Use when designing new Clay integrations, choosing between monolith/service/microservice architectures, or planning migration paths for Clay applications. Trigger with phrases like "clay architecture", "clay blueprint", "how to structure clay", "clay project layout", "clay microservice".
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
Create structural blueprints for blog posts before writing. Analyzes topic briefs, selects structure templates, generates outlines with word counts and section summaries. Use when planning a new post, brainstorming structure, or deciding scope before drafting. Use for "outline", "plan post", "structure this topic", "how should I organize". Do NOT use for writing actual post content, editing existing posts, or SEO keyword planning.
A cross-cutting cognitive mode for sitting with design problems before rushing to solve them. Part of the Intent design strategy system. Activates expansive brainstorming: hyperassociativity, beginner's mind, cross-domain pattern recognition, and suppression of premature idea-dismissal. Works alongside every Intent skill — strategize uses it to reframe briefs, blueprint to question structural assumptions, journey to rethink interaction models, and specify to stress-test specs. Trigger when the user invokes "expansive mode", "philosopher mode", "sit with this", "brainstorm", "explore this problem", or says things like "go weird with it", "don't filter yourself", "what connections are you not making", "think about this differently", or "I'm stuck". This is a reasoning protocol, not a persona — Claude's voice stays grounded but the cognitive process changes significantly.
Explore and analyze GitHub repositories related to a research topic. Reads deep-research output, discovers repos from multiple sources, deeply analyzes code, and produces integration blueprints.
Plans new DataHub connectors by classifying the source system, researching it using a dedicated agent or inline research, and generating a _PLANNING.md blueprint with entity mapping and architecture decisions. Use when building a new connector, researching a source system for DataHub, or designing connector architecture. Triggers on: "plan a connector", "new connector for X", "research X for DataHub", "design connector for X", "create planning doc", or any request to plan/research/design a DataHub ingestion source.
Use this skill whenever creating PPTX slides, presentations, or decks with any of these 30 modern design styles: Glassmorphism, Neo-Brutalism, Bento Grid, Dark Academia, Gradient Mesh, Claymorphism, Swiss International, Aurora Neon Glow, Retro Y2K, Nordic Minimalism, Typographic Bold, Duotone Color Split, Monochrome Minimal, Cyberpunk Outline, Editorial Magazine, Pastel Soft UI, Dark Neon Miami, Hand-crafted Organic, Isometric 3D Flat, Vaporwave, Art Deco Luxe, Brutalist Newspaper, Stained Glass Mosaic, Liquid Blob Morphing, Memphis Pop Pattern, Dark Forest Nature, Architectural Blueprint, Maximalist Collage, SciFi Holographic Data, Risograph Print. Also activate for requests using words like "sleek", "modern", "trendy", "designed", "stylish", or "visually striking" presentations.
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.