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Found 3,492 Skills
Go programming language skill for writing idiomatic Go code, code review, error handling, testing, concurrency, security, and program design. Use when writing Go code, reviewing Go PRs, debugging Go tests, fixing Go errors, designing Go APIs, implementing security-sensitive code, handling user input, authentication, sessions, cryptography, or asking about Go best practices. Covers table-driven tests, error wrapping, goroutine patterns, interface design, generics, iterators, stdlib patterns up to Go 1.26, and OWASP security practices.
Summarize database schema design from requirement inputs and produce implementation-ready outputs for Go + Ent in this repository. Use when the input may be a prompt, Markdown requirement document, repository folder, or runnable demo behavior and you need entity extraction, field/constraint design, weak-relation ID strategy, index planning, Ent schema guidance, and concrete bind/render/service integration impacts.
Implement end-to-end feature changes in go-sphere scaffold projects by following sphere-layout conventions and generation workflow. Use when adding or modifying APIs, protobuf contracts, Ent schemas, bind/map registration, service logic, or cross-layer refactors that must stay protocol-first and avoid manual edits to generated files.
Create algorithmic art using p5.js with seed-based randomness and interactive parameter exploration. Use this when users request to create art with code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art instead of copying existing artists' works to avoid copyright infringement.
Trains an X/Twitter account's algorithmic feed to surface niche-relevant content and positions the account as a thought leader. Browser scripts for manual operation, Persona Engine for identity management, and 24/7 Algorithm Builder with LLM-powered engagement via Puppeteer. Use when a user wants to build their algorithm, cultivate their feed for a niche, grow a fresh account, become a thought leader, or run automated engagement with AI-generated content.
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.
Google Workspace CLI for Gmail, Calendar, Drive, Contacts, Sheets, and Docs.
Develop Go (Golang) applications using modern patterns, popular libraries, and idiomatic design. Activate when working with .go files, go.mod, go.sum, or user mentions Go, Golang, goroutines, channels, or Go libraries like gin, cobra, gorm.
Analyze candidate algorithms for time/space complexity, scalability limits, and resource-budget fit (CPU, memory, I/O, concurrency). Use when feasibility depends on input growth or latency/memory constraints and quantitative bounds are required before implementation; do not use for persistence schema or deployment topology decisions.
Gowok: Golang Premwok. The Golang library that helps you to build your own project starter (or framework, possibly).
AlgoKit CLI commands for building, testing, and deploying Algorand applications. Use when building or compiling smart contracts, running test suites, deploying to localnet, managing local Algorand network, or understanding the development workflow. Strong triggers include "build the contract", "run the tests", "start localnet", "deploy to localnet", "algokit project run", "localnet status".
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.