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Found 9,575 Skills
Vercel AI SDK v6 development. Use when building AI agents, chatbots, tool integrations, streaming apps, or structured output with the ai package. Covers ToolLoopAgent, useChat, generateText, streamText, tool approval, smoothStream, provider tools, MCP integration, and Output patterns.
Create multiple choice, true/false, fill-in-blank, matching quizzes. Auto-generate plausible distractors. Instant grading with explanations.
Automated web QA skill: analyzes a website or project, generates end-user use cases, derives a structured test plan, executes tests via Playwright browser automation, and produces a full HTML/Markdown QA report with screenshots and pass/fail results. TRIGGER this skill whenever the user asks to: test a website, run QA on a web app, check if a site works, find bugs on a site, validate a web project, create a test plan for a website, run functional tests, check a landing page, audit a web app for issues, test user flows — or any variation of "проверить сайт", "протестировать сайт", "QA сайта", "тест веб-приложения", "найти баги на сайте". Even if the user just says "посмотри работает ли всё нормально на сайте" — use this skill.
This skill should be used when the user asks to "audit this codebase", "audit this code", "security audit", "code audit", "find vulnerabilities", "check for bugs", "review code quality", "find dead code", "check for anti-patterns", "performance audit", "check for code smells", "technical debt", or "code health check".
This skill should be used when the user asks to "execute this blueprint", "run the plan", "execute the plan", "start building from the plan", "implement the blueprint", "implement the plan", "continue the plan", "resume execution", or "execute 01_milestone_name.md".
EMR/EHR development patterns for healthcare applications. Clinical safety, encounter workflows, prescription generation, clinical decision support integration, and accessibility-first UI for medical data entry.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Designs and implements testing strategies for any codebase. Use when adding tests, improving coverage, setting up testing infrastructure, debugging test failures, or when asked about unit tests, integration tests, or E2E testing.
Patterns for parallel subagent execution using Task tool with run_in_background. Use when coordinating multiple independent tasks, spawning dynamic subagents, or implementing features that can be parallelized.
Solve competition math problems (IMO, Putnam, USAMO, AIME) with adversarial verification that catches the errors self-verification misses. Activates when asked to 'solve this IMO problem', 'prove this olympiad inequality', 'verify this competition proof', 'find a counterexample', 'is this proof correct', or for any problem with 'IMO', 'Putnam', 'USAMO', 'olympiad', or 'competition math' in it. Uses pure reasoning (no tools) — then a fresh-context adversarial verifier attacks the proof using specific failure patterns, not generic 'check logic'. Outputs calibrated confidence — will say 'no confident solution' rather than bluff. If LaTeX is available, produces a clean PDF after verification passes.
Targeted Chat Room: Recommend experts based on topics or accept user-specified experts to simulate multi-role conversations. Trigger methods: /定向聊天室, 「定向聊天室」
API gateway patterns and implementations. Kong, AWS API Gateway, NGINX as gateway, rate limiting, request routing, authentication offloading, and request/response transformation. USE WHEN: user mentions "API gateway", "Kong", "AWS API Gateway", "NGINX gateway", "gateway pattern", "request routing", "BFF" DO NOT USE FOR: reverse proxy basics - use infrastructure skills; service mesh - use `service-mesh`; rate limiting in app - use `rate-limiting`