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Found 55 Skills
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
17 principles of Unix software design, from Eric Raymond's *The Art of Unix Programming*. You can refer to these principles when carrying out software design.
Generate AI video from static images using Kling 3.0, Hailuo, Luma Ray3, Runway Gen-4.5, and 8 other tools. Covers free vs paid tools, prompt writing (motion-only), camera control, and face stability. Use when user asks to animate an image, create AI video, or convert photo to video.
Unity shaders, materials, and rendering pipelines (URP/HDRP/Built-in). PROACTIVELY activate for: (1) writing shaders in Shader Graph, HLSL, or ShaderLab, (2) URP and HDRP shader authoring, (3) custom render pipeline work (SRP), (4) lighting setup (baked vs realtime, lightmaps, Global Illumination), (5) post-processing stacks, (6) reflection probes and light probes, (7) custom render features and full-screen passes, (8) shader stripping and variant management, (9) compute shaders, (10) ray tracing in HDRP. Provides: Shader Graph templates, HLSL snippets, URP/HDRP differences, lighting setup recipes, render-feature examples, and shader-variant guidance.
Create and launch Solana tokens gasless on pump.fun via ClawPump. Swap SPL tokens via Jupiter, scan cross-DEX arbitrage on Raydium/Orca/Meteora, check agent fee earnings, view token leaderboard, search domains, and upload token images. Full Solana DeFi toolkit for AI agents — no gas, no wallet funding needed.
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
Camera object, CameraType enum, CFrame math, custom controllers, first/third person, cutscenes, screen shake.