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Camera object, CameraType enum, CFrame math, custom controllers, first/third person, cutscenes, screen shake.
npx skill4agent add tabooharmony/roblox-brain roblox-cameraCFrameworkspace.CurrentCameraCameraType = ScriptableFixedAttachWatchTrackFollowCustomScriptableOrbitalCameraSubjectnilCFrameCameraSubjectFieldOfViewFieldOfViewModeVerticalDiagonalNearPlaneZViewportSizeHeadLockedHeadScaleFocusCFrame.new(pos)
CFrame.lookAt(at, lookAt, up?) -- preferred over deprecated CFrame.new(pos, lookAt)
CFrame.Angles(rx, ry, rz) -- XYZ Euler (radians)
cf * Vector3.new(0, 0, 10) -- local offset → world
cf:Lerp(goal, alpha) -- 0..1 linear interp
cf.LookVector / RightVector / UpVector -- world-space unit axesRenderSteppedHeartbeatcamera.CameraType = Enum.CameraType.Scriptable
RunService.RenderStepped:Connect(function(dt)
local desired = CFrame.lookAt(head.Position - offset, head.Position)
camera.CFrame = camera.CFrame:Lerp(desired, math.min(dt * 10, 1))
end)camera:ScreenPointToRay(mx, my)camera:ViewportPointToRay(mx, my)ScreenPointToRayDirectionScriptableRenderSteppedHeartbeatCamera.CFrameGetRenderCFrame()SetRollCFrame.Angles(0, 0, roll)CameraSubject = nilCFrame.new(pos, lookAt)CFrame.lookAt(at, lookAt)ScreenPointToRayViewportPointToRayScreenPointToRayreferences/full.md