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Found 700 Skills
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
Solidroad platform help — AI-powered QA and training for CX teams. Use when reps ramping too slowly and need AI practice simulations, QA only covers 2% of conversations and you want 100% automated scoring, training and QA are disconnected and insights don't turn into coaching, setting up Solidroad scorecards or custom quality rubrics, connecting Solidroad to Salesforce Service Cloud or Zendesk or Intercom, or evaluating Solidroad vs Observe.AI vs Balto vs Cresta for contact center QA. Do NOT use for general coaching strategy without a specific platform (use /sales-coaching).
Diagnoses live CockroachDB cluster performance issues by identifying long-running queries, busy sessions, and active transactions using SQL-only interfaces. Use when users report cluster slowness, high CPU, or need to find runaway queries and their source applications without DB Console access.
Change the sync configuration of an existing data warehouse schema — switch sync_type, pick a different incremental_field, set primary_key_columns, choose cdc_table_mode, or change sync_frequency. Use when the user asks "switch my orders table from full refresh to incremental", "this table is syncing too slowly / too frequently", "I need to pick a different incremental column", "set up CDC for this Postgres table", or when diagnosis of a failing sync pointed to an incremental-field or PK misconfiguration.
This skill should be used when the user asks to "query metrics", "investigate a metrics issue", "check CPU usage", "find slow services", "investigate production issues using metrics", "search for metrics", "search metric names", "run a PromQL query", "check error rate", "check latency", "look up a metric", "analyze system load", "check memory usage", "investigate infrastructure issues", "analyze custom metrics", "check node health", "investigate disk usage", or wants to explore Coralogix metrics data - including application, infrastructure, and custom metrics - using the cx CLI.
Add gateable features to an existing browser game — skin picker, continue-after-death, bonus mode, save slots, daily challenge. Monetization-agnostic scaffolding that leaves clean hooks for any paywall, subscription, or entitlement layer. Features are scaffolded at silver and gold tiers only (bronze is the default everyone gets). Use when the user says "add gateables", "scaffold monetizable features", "add skin picker", "add continue-after-death", "make my game monetizable", or "add premium hooks". Do NOT use for Play.fun SDK integration (use monetize-game) or generic gameplay features (use add-feature).
MSW 아바타 관리 — 코스튬(CostumeManagerComponent 17슬롯) + 애니메이션 3계층 파이프라인(StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). State 키(대문자)/AvatarBodyActionStateName(소문자)/MapleAvatarBodyActionState enum/스프라이트 액션 ID(swingO1, shoot1) 4단계 구분, IsLegacy/ActionSheet/StateToAvatarBodyActionSheet 두 시스템, PlayerControllerComponent 자동 상태 전이와 ActionStateChangedEvent 충돌 시 RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent로 해결. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, ActionStateChangedEvent, BodyActionStateChangeEvent, RemoveActionSheet, SetActionSheet, StateToAvatarBodyActionSheet, AvatarStateAnimationComponent, AvatarRendererComponent, MapleAvatarBodyActionState, PlayerControllerComponent, 아바타, 코스튬, 애니메이션, 상태, 동작, 장비, 무기, 공격, 활, 칼, 사격, 휘두르기, 커스텀 액션, 자동 재생 차단, 매핑 변경.
Guide for using MSBuild Server to improve CLI build performance. Only activate in MSBuild/.NET build context. Activate when developers report slow incremental builds from the command line, or when CLI builds are noticeably slower than IDE builds. Covers MSBUILDUSESERVER=1 environment variable for persistent server-based caching. Do not activate for IDE-based builds (Visual Studio already uses a long-lived process).
Use when writing, fixing, editing, or refactoring TypeScript tests, especially slow or flaky tests, skipped or focused tests, happy-path-only coverage, missing boundaries, brittle fixtures, coverage gaps, or multi-concept tests.
Analyzes sales data from PayPal and QuickBooks to find top performers and slow movers, layers in seasonality, and produces a prioritized 30-day content brief: what to push, what offers to run, what to hold. Strategic output only — no calendars or assets. Use when the user asks what to post, wants a content plan, asks what's selling, or what to promote this month.
Structured workflows for investigating production issues in Honeycomb — the sequence of tool calls (context priming, broad query, BubbleUp, trace analysis, verification) and how to chain results between steps to reach root causes. Trigger phrases: "investigate production issue", "debug latency spike", "find root cause", "use BubbleUp", "analyze traces", "debug an outage", "why is my API slow", "errors are increasing", "health check", "SLO burning", or any request to investigate or debug production problems.