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Found 510 Skills
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Master of the Modern Utility Toolbelt, specialized in AI-enhanced CLI, structured data transformation, and advanced Unix forensics.
Guides users through running Node.js as a sidecar process in Tauri applications, enabling JavaScript backend functionality without requiring end-user Node.js installations.
CRITICAL: Use for Matrix SDK integration with Makepad. Triggers on: Matrix SDK, sliding sync, MatrixRequest, timeline, matrix-sdk, matrix client, robrix, matrix room, Matrix 集成, 聊天客户端
CRITICAL: Use for Makepad layout system. Triggers on: makepad layout, makepad width, makepad height, makepad flex, makepad padding, makepad margin, makepad flow, makepad align, Fit, Fill, Size, Walk, "how to center in makepad", makepad 布局, makepad 宽度, makepad 对齐, makepad 居中
CRITICAL: Use for Makepad cross-platform support. Triggers on: makepad platform, makepad os, makepad macos, makepad windows, makepad linux, makepad android, makepad ios, makepad web, makepad wasm, makepad metal, makepad d3d11, makepad opengl, makepad webgl, OsType, CxOs, makepad 跨平台, makepad 平台支持
CRITICAL: Use for Makepad DSL syntax and inheritance. Triggers on: makepad dsl, live_design, makepad inheritance, makepad prototype, "<Widget>", "Foo = { }", makepad object, makepad property, makepad DSL 语法, makepad 继承, makepad 原型, 如何定义 makepad 组件
Catalog of non-obvious behaviors, gotchas, and platform-specific quirks in MultiversX that often lead to bugs. Use when debugging unexpected behavior, reviewing code for subtle issues, or learning platform-specific pitfalls.