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Found 461 Skills
Gouvernance d'URL multi-scopes (produits/activités) pour sites modernes, avec canonisation serveur, SEO/crawl, migrations safe, et implémentation Next.js App Router. À utiliser quand tu conçois, refactors, ou migres des routes/URLs (pages publiques/privées/techniques) pour garder un pattern stable, scalable et testable.
Navigue et interroge la documentation de référence officielle Uniface 9.7 ProcScript (594 entrées couvrant les instructions, fonctions, triggers, types de données, directives préprocesseur et fonctions struct). À utiliser quand l'utilisateur pose des questions sur la syntaxe ProcScript, les triggers Uniface, les opérations base de données, la gestion des listes, la manipulation d'entités, les fonctions de chaînes, la gestion d'erreurs ou tout sujet de programmation Uniface 9.7.
Keil MDK project build tool, used to scan .uvprojx/.uvmpw projects, enumerate Targets, execute build/rebuild/clean and parse build logs, return artifact paths that can be reused by jlink/openocd. The flash subcommand is only retained as a compatibility entry. It is automatically triggered when users mention Keil, MDK, uVision, UV4, Target enumeration, compilation, rebuild, clean, flash, firmware download, or flash. It also supports explicit invocation via /keil. Even if users only say "compile" or "flash to the board", this skill should be triggered as long as the context involves embedded Keil projects.
Convert single-node scripts to multi-node Slurm sbatch jobs and debug common multi-node failures. Covers srun-native vs uv run torch.distributed approaches, container setup, NCCL timeouts, OOM sizing for MoE models, and interactive allocation.
Docker best practices for VPS deployments in 2026. Use this skill when writing Dockerfiles, docker-compose.yml, or managing containers on a Linux VPS. Covers multi-stage builds, uv-based Python images, Xvfb/virtual display containers, volume management, security hardening, and service orchestration with Docker Compose v2. NEVER use legacy docker-compose v1 (hyphenated), old Python base images, or root containers.
Crée, récupère, met à jour et gère les issues GitHub avec collecte complète du contexte. À utiliser quand l'utilisateur veut créer une nouvelle issue, voir les détails d'une issue, mettre à jour des issues existantes, lister les issues du projet, ajouter des commentaires ou gérer les workflows d'issues dans GitHub.
Comprehensive academic textbook chapter writing system for medical/scientific content. Use when the user wants to: (1) Write a full textbook chapter (5,000-15,000 words) on any medical/scientific topic, (2) Generate a detailed table of contents with section word counts, (3) Research topics via PubMed MCP and compile 20-30 references, (4) Write section-by-section with proper citations in Vancouver format, (5) Create publishable academic content with Eric Topol-inspired voice and authentic human prose, (6) Get approval at TOC stage before writing begins, (7) Export well-structured chapters for textbook publication.
Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), boundsArea, roundPixels, update. Triggers on: ParticleContainer, Particle, IParticle, addParticle, particleChildren, dynamicProperties, boundsArea, particle effects, constructor options, ParticleContainerOptions, ParticleOptions.
Design and evaluate vaccine candidates using computational immunology tools. Covers epitope prediction (MHC-I/II binding via IEDB), population coverage analysis, antigen selection, adjuvant matching, and immunogenicity assessment. Integrates IEDB for epitope prediction, UniProt for antigen sequences, PDB/AlphaFold for structural epitopes, BVBRC for pathogen proteomes, and literature for clinical precedent. Use when asked about vaccine design, epitope prediction, immunogenicity, MHC binding, T-cell epitopes, B-cell epitopes, or population coverage for vaccine candidates.
Write Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.
Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions.
Write or refresh Python test coverage. Use when Codex needs to add coverage, replace stale tests, prefer executable doctest examples in public docstrings, or lock down Python behavior in repos that use `uv`, `pytest`, `nox`, and `mise`.