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Found 58 Skills
Validate that the problem you want to solve is real, painful, and worth solving before building anything. Master Cindy Alvarez's structured approach to problem discovery interviews. Use when: **Before solution interviews** to confirm the problem exists; **Early customer discovery** to understand the problem space; **Pivoting** to find new problems worth solving; **Market expansion** to understand problems in new segments; **Feature prioritization** to validate which problems matter most
Expert UX design assistance for user research, wireframing, prototyping, and design strategy. Use when: creating wireframes, conducting user research, building prototypes, designing user flows, writing UX copy, reviewing designs for usability, creating personas, planning usability tests, or when user mentions UX design, user experience, wireframes, prototypes, user research, information architecture, or design systems.
Create a structured user interview script with warm-up, core exploration, and wrap-up sections. Use when preparing for user research interviews to ensure consistent, insightful conversations.
Systematically explore what customers are trying to accomplish (functional, social, emotional jobs), the pains they experience, and the gains they seek. Use this framework to uncover unmet needs, vali
Creates a Jobs to be Done canvas capturing the functional, emotional, and social dimensions of a customer job. Use when deeply understanding customer motivations, designing for jobs, or reframing product positioning.
Turn messy user research notes, interviews, support tickets, surveys, and product context into an evidence-backed decision room: a single HTML artifact with an evidence ledger, theme map, confidence heatmap, opportunity matrix, decision memo, and experiment queue. Use when teams need to move from qualitative signals to product or design decisions without fabricating certainty.
Implements Teresa Torres' continuous discovery habits for weekly customer contact, opportunity solution trees, and assumption testing. Use when building discovery processes, conducting user research, validating assumptions, or establishing product trio workflows.
UX design principles for creating intuitive, accessible, and user-centered digital experiences
Design Thinking process—Empathize, Define, Ideate, Prototype, Test. Use for product design, solving ambiguous problems, or when you don't know what users really need.
Surface, prioritize, and track risky assumptions before investing significant effort. Use when starting a new project, before major feature work, when feeling uncertain about direction, when the user says "I think users want...", "we assume...", "probably...", or before any build decision that hasn't been validated with real users.
Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations. Use when reframing product decisions around user motivations rather than features.
End-to-end UI/UX design skill that takes a feature from vague idea to production-ready UI by moving sequentially through research, requirements, information architecture, wireframing, and visual design without skipping steps.