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Found 3,413 Skills
The all-in-one ship finisher — bundle uncommitted work into atomic commits, run the change-gated lint preflight, author or update the dated changelog entry, compose a Conventional Commits PR title (the release-please bump signal), push, open or update a PR, and transition linked Linear issues to In Review. Use when asked to ship, send it, finish a branch, open or update a PR for the current work, or wrap up and push. A thin orchestrator that delegates the commit step to the `commit` skill, the lint gate to the `preflight` skill, the changelog to the `changelog` skill, and the Linear writeback to the `linear-sync` skill; it owns the branch guard, the release-type decision (by the change's semantic category), PR-title composition, push, and PR. One skill serves monorepos and single-package repos alike.
Write Unity 6 C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".
Use C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, GetNode<T>, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.
Publish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing, app_build.vdf/steamcmd uploads, depots, beta branches, or a store page release.
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
Rewrite English content into Simplified Chinese. It is used for rewriting English articles, documents, and blogs into Chinese. Adopt the deverbalization technique: understand the original meaning, break away from the English structure, and express naturally in Chinese instead of word-for-word translation. Preserve Markdown formatting and AI-specific terminology.
Enforces constrained, opinionated styling patterns for gluestack-ui v4. Main overview skill that coordinates specialized sub-skills for setup, components, styling, variants, performance, and validation.
Identifies duplicate domain functionality across components and suggests consolidation opportunities. Use when finding common domain logic, detecting duplicate functionality, analyzing shared classes, planning component consolidation, or when the user asks about common components, duplicate code, or domain consolidation.
Use when building, refactoring, debugging, or testing iOS/macOS features using The Composable Architecture (TCA). Covers feature structure, effects, dependencies, navigation patterns, and testing with TestStore.
Advanced features guide for Euler Finance V2 protocol. This skill should be used when implementing vault hooks, flash loans, debt transfer, fee flow mechanics, or EUL rewards. Triggers on tasks involving hooks, pause guardians, access control, flash loans, pullDebt, FeeFlowController, or RewardToken.