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Found 3,845 Skills
Designs user experiences and interfaces grounded in research. Use when creating user journeys, wireframes, prototypes, or improving usability. Use for information architecture, interaction design, accessibility audits, design system creation, and developer handoff.
Vendor-neutral skill to map roadmap dependencies and surface delivery risk concentrations.
Design, audit, and refactor production-safe agentic harnesses with provider-neutral best practices for tools, permissions, planning, context, and observability.
Build AI-driven security operations automation with ASP's agent-centric SIRP, modules, and playbooks
Bootstrap a fresh Ubuntu VPS into a complete multi-agent AI development environment with safety tools and coordination infrastructure in 30 minutes
Enable AI agents to safely make real-world merchant purchases using Snaplii's tokenized gift card payment layer with up to 10% savings.
Context layer for AI data agents - teach Claude Code, Codex, and AI agents to query data warehouses accurately with semantic layer, wiki knowledge, and MCP tools
Use when the user needs to perform multi-step operations with the MetaMask Agentic CLI such as onboarding, login, swapping tokens, bridging across chains, opening/closing/modifying perpetual positions, prediction market trading, or troubleshooting CLI issues.
Migrate Kotlin (and Java) code from kotlinx.collections.immutable 0.3.x / 0.4.x to the latest 0.5.x. The 0.5.x line renames every copy-returning method on PersistentList / PersistentMap / PersistentSet / PersistentCollection to a participial form per KEEP-0459 (add→adding, removeAt→removingAt, set→replacingAt, put→putting, clear→cleared, …) and deprecates the old names (WARNING, with ReplaceWith). Driven by the compiler: bump the version, recompile, and apply the rename each deprecation warning names. Use when the user mentions kotlinx.collections.immutable 0.5.x, PersistentList migration, "Use adding() instead", KEEP-0459, or sees deprecation warnings from kotlinx.collections.immutable.
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.