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Found 52 Skills
A skill for reviewing a specific diff and showing the findings as comments inside difit (the diff viewer). Use it to review branch diffs, commit diffs, or GitHub PRs, then preload findings or code explanations into difit with `--comment` before launching it for the user.
Debugs the Buttercup CRS (Cyber Reasoning System) running on Kubernetes. Use when diagnosing pod crashes, restart loops, Redis failures, resource pressure, disk saturation, DinD issues, or any service misbehavior in the crs namespace. Covers triage, log analysis, queue inspection, and common failure patterns for: redis, fuzzer-bot, coverage-bot, seed-gen, patcher, build-bot, scheduler, task-server, task-downloader, program-model, litellm, dind, tracer-bot, merger-bot, competition-api, pov-reproducer, scratch-cleaner, registry-cache, image-preloader, ui.
Craft CMS 5 content modeling — sections, entry types, fields, Matrix, relations, project config, and content architecture strategy. Covers everything editors and developers need to structure content in Craft. Triggers on: section types (single, channel, structure), entry types, field types, field layout, Matrix configuration, nested entries, relatedTo, eager loading, .with(), .eagerly(), categories, tags, globals, global sets, preloadSingles, propagation, multi-site content, URI format, project config, YAML, content architecture, content strategy, taxonomy, asset volumes, filesystems, image transforms, user groups, permissions, entries-as-taxonomy, entrify. Always use when planning content architecture, creating sections/fields, configuring Matrix, setting up relations, or making content modeling decisions.
Electron desktop development guide. Use when implementing desktop features, IPC handlers, controllers, preload scripts, window management, menu configuration, or Electron-specific functionality. Triggers on desktop app development, Electron IPC, or desktop local tools implementation.
Set up and debug a Phaser 3 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser 3 game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.
Phase-level implementation workflow for builder agents. Handles reading phase files, finding references, invoking domain skills, implementing all steps, and running verification (tests + typecheck). Preloaded into builder agents via skills: field — not user-invocable.
スキルを作成・更新・プロンプト改善するためのメタスキル。 **collaborative**モードでユーザーと対話しながら共創し、 抽象的なアイデアから具体的な実装まで柔軟に対応する。 **orchestrate**モードでタスクの実行エンジン(Claude Code / Codex / 連携)を選択。 Anchors: • Continuous Delivery (Jez Humble) / 適用: 自動化パイプライン / 目的: 決定論的実行 • The Lean Startup (Eric Ries) / 適用: Build-Measure-Learn / 目的: 反復改善 • Domain-Driven Design (Eric Evans) / 適用: 戦略的設計・ユビキタス言語・Bounded Context / 目的: ドメイン構造の明確化 • Clean Architecture (Robert C. Martin) / 適用: 依存関係ルール・層分離設計 / 目的: 変更に強い高精度スキル • Design Thinking (IDEO) / 適用: ユーザー中心設計 / 目的: 共感と共創 Trigger: 新規スキルの作成、既存スキルの更新、プロンプト改善を行う場合に使用。 スキル作成, スキル更新, プロンプト改善, skill creation, skill update, improve prompt, Codexに任せて, assign codex, Codexで実行, GPTに依頼, 実行モード選択, どのAIを使う, IPC Bridge統一, API統一パターン, safeInvoke/safeOn, Preload API標準化, IPC handler registration, Preload API integration, contextBridge, Electron IPC pattern
React Navigation 7+ patterns - static and dynamic APIs, type-safe navigation, stack/tab/drawer navigators, deep linking, authentication flows, screen preloading, header customization
React Three Fiber asset loading - useGLTF, useLoader, Suspense patterns, preloading. Use when loading 3D models, textures, HDR environments, or managing loading states.
Intelligent loading performance analysis with automated workflows for TTFB investigation (DNS/connection/server breakdown), render-blocking detection, script performance deep dive (first vs third-party attribution), font optimization, and resource hints validation. Includes decision trees that automatically analyze TTFB sub-parts when slow, detect script loading anti-patterns (async/defer/preload conflicts), identify render-blocking resources, and validate resource hints usage. Features workflows for complete loading audit (6 phases), backend performance investigation, and priority optimization. Cross-skill integration with Core Web Vitals (LCP resource loading), Interaction (script execution blocking), and Media (lazy loading strategy). Use when the user asks about TTFB, FCP, render-blocking, slow loading, font performance, script optimization, or resource hints. Compatible with Chrome DevTools MCP.
Electron process architecture, IPC patterns, preload security, native APIs, packaging and distribution
Service Worker API implementation guide — registration, lifecycle management, caching strategies, push notifications, and background sync. Use when: (1) creating or modifying service worker files (sw.js), (2) implementing offline-first caching (cache-first, network-first, stale-while-revalidate), (3) setting up push notifications or background sync, (4) debugging service worker registration, scope, or update issues, (5) implementing navigation preload, (6) user mentions 'service worker', 'sw.js', 'offline support', 'cache strategy', 'push notification', 'background sync', 'workbox alternative', or 'PWA caching'.