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Found 30 Skills
21 production-ready scripts for iOS app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and simulator lifecycle management. Optimized for AI agents with minimal token output.
Generate a complete Model Context Protocol server project in Java using the official MCP Java SDK with reactive streams and optional Spring Boot integration.
Create or improve Makefiles with minimal complexity. Templates available: base, python-uv, python-fastapi, nodejs, go, chrome-extension, flutter.
Lists available make commands for Streamlit development. Use for build, test, lint, or format tasks.
Unity Cloud Build integration. Manage data, records, and automate workflows. Use when the user wants to interact with Unity Cloud Build data.
Configure Turborepo for efficient monorepo builds with local and remote caching. Use when setting up Turborepo, optimizing build pipelines, or implementing distributed caching.
Use when building, testing, linting, or running Go code in projects that have a Makefile. Prefer make targets over calling go commands directly.
GNU Make skill for C/C++ build systems. Use when writing or debugging Makefiles, understanding pattern rules and automatic dependency generation, managing CFLAGS/LDFLAGS, converting ad-hoc compile commands into maintainable Makefiles, or diagnosing incremental build issues. Activates on queries about Makefiles, make targets, pattern rules, phony targets, dependency tracking, recursive make, or make errors.
Add a new package to the Remotion monorepo, including package scaffolding, monorepo registration, documentation, build scripts, tests, and release checklist updates. Use when creating a new @remotion package.
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
Implement a prepare-environment script (Bash on macOS/Linux, PowerShell on Windows) for an arbitrary programming language, following the same conceptual pattern as the bundled Java reference script in assets/. Use when the user wants to add a one-time per-build setup step (install deps, pre-build artifacts, populate caches) for a new language (Python, Node.js, Go, Rust, Flutter, etc.) to a ***plain project, or wants to regenerate / adapt the existing Java runner.
Ninja build system skill. Use when diagnosing Ninja build failures, understanding Ninja's role as a low-level build executor generated by CMake or other meta-build systems, tuning parallelism, interpreting Ninja output, or working with build.ninja files. Activates on queries about ninja errors, ninja parallelism, ninja verbose output, build.ninja format, or ninja as a CMake generator.