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Found 23 Skills
Router for GSAP animation domain. Use when implementing animations with GreenSock Animation Platform including tweens, timelines, scroll-based animations, or React integration. Routes to 4 specialized skills for fundamentals, sequencing, ScrollTrigger, and React patterns.
Comprehensive skill for GSAP (GreenSock Animation Platform) and ScrollTrigger plugin. Use this skill when creating web animations, scroll-driven experiences, timelines, tweens, scroll-triggered animations, pinning, scrubbing, parallax effects, or animating DOM elements, SVG, Canvas, WebGL, or Three.js. Triggers on tasks involving GSAP, ScrollTrigger, smooth animations, scroll effects, or animation sequencing.
Full GSAP v3 mastery for interactive websites: core tweens/timelines, eases, staggers, keyframes, modifiers, utilities, plus complete plugin coverage (ScrollTrigger, ScrollTo, ScrollSmoother, Flip, Draggable, Inertia, Observer, MotionPath, DrawSVG, MorphSVG, SplitText, ScrambleText, TextPlugin, Physics2D/PhysicsProps, CustomEase/Wiggle/Bounce, GSDevTools). Includes Next.js/React patterns (useGSAP, gsap.context cleanup), responsive matchMedia, reduced-motion accessibility, performance best practices, and debugging playbooks.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Use when building, animating, or debugging Roblox GUI elements including HUDs, menus, world-space UI, and player labels. Triggers on: ScreenGui setup, SurfaceGui or BillboardGui placement, UDim2 sizing questions, TweenService UI animations, responsive scaling, LocalScript GUI logic, ResetOnSpawn issues, or any Frame/TextLabel/ImageButton layout work.
Design and review Bevy fixed-step 2D physics loops with velocity components, deterministic movement, collision prediction, interpolation, impulses, and tweened presentation. Use when movement depends on frame rate, collision misses appear at high speed, physics and animation are tangled, or Bevy gameplay needs stable simulation steps.
Pin một section lại khi cuộn tới, rồi chuyển cuộn dọc thành cuộn ngang qua GSAP ScrollTrigger (pin + scrub + tween xPercent của track). Gọi khi user nói "gsap scrolltrigger", "pin section", "cuộn ngang", "horizontal scroll section", "scroll-driven horizontal", "pinned horizontal scroll", hoặc /gsap-scrolltrigger-pin. KHÁC `scroll-effects` (7 hiệu ứng nhẹ vanilla, không dependency, không pin) và `lenis-smooth-scroll` (làm mượt cuộn TOÀN TRANG, không pin/không đổi hướng cuộn) — skill này CẦN GSAP và chỉ áp dụng cho MỘT section pin cụ thể.
Characters and animation - Humanoid properties/states, spawning (LoadCharacterAsync), health and damage, HumanoidDescription appearance, Animator/AnimationTrack playback, priorities and markers, default animation replacement, Tools, TweenService, IKControl, Character Controller Library (beta). Use when changing movement, abilities, damage, respawn, avatars, animations, tweens, or tools/weapons.
Responsive cross-platform UI - ScreenGui and safe areas (ScreenInsets), Scale vs Offset, UIListLayout flex/UIFlexItem, constraints, StyleSheets/tokens/themes, RichText, gamepad/touch navigation, UIDragDetector, CanvasGroup, tweens, BillboardGui/SurfaceGui, React-lua/Fusion/Vide. Use when building HUDs, menus, shops, inventories, or fixing UI that breaks on mobile, console, or other screen sizes.
Use when implementing Disney's 12 animation principles with GSAP (GreenSock Animation Platform)
提供 Cocos Creator 3.8 游戏引擎的全面开发指导,包括组件系统(_decorator、Component)、生命周期回调、事件系统(EventTarget、input)、resources 资源管理、tween 缓动系统、对象池、UI 系统、物理碰撞以及可试玩广告优化。在用户编写或重构 Cocos Creator 3.x TypeScript 代码、实现游戏功能、处理资源加载与释放、优化性能/包体大小、审查代码变更、搭建可试玩广告项目架构时触发。也适用于用户提到 import from 'cc'、Component、Node、resources、tween、director 等 3.x API 时使用。