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Design and review Bevy fixed-step 2D physics loops with velocity components, deterministic movement, collision prediction, interpolation, impulses, and tweened presentation. Use when movement depends on frame rate, collision misses appear at high speed, physics and animation are tangled, or Bevy gameplay needs stable simulation steps.
npx skill4agent add lvtd-llc/skills rust-bevy-fixed-step-physics| Task | Load |
|---|---|
| Fix frame-rate-dependent movement | |
| Add fixed movement and collision prediction | |
| Separate animation from physics | |