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Found 29 Skills
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions.
React game UI patterns using shadcn/ui, Tailwind, and Framer Motion for polished game interfaces. Use when building HUDs, resource bars, scoreboards, modals, tooltips, card components, or any game UI. Includes micro-interactions, animations, responsive layouts, and accessibility for games. Triggers on requests for game interface components, UI animations, or shadcn/ui game patterns.
Motion design and animation for user interfaces. Use when creating micro-interactions, page transitions, loading states, or any UI animation across web and mobile platforms.
Web animations with Motion (formerly Framer Motion) for React -- gestures, scroll effects, spring physics, layout animations, SVG, micro-interactions, loading states. Use when: drag-and-drop, scroll animations, modals, carousels, parallax, page transitions, hover effects, staggered lists, loading spinners, number counters. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client", layout in scaled containers.
Create professional CSS animations, transitions, micro-interactions, and complex motion design. Use when adding animations, hover effects, loading states, page transitions, scroll animations, or any motion design work.
Build interfaces with design engineering craft — the intersection of design and code. Use this skill when the user asks to build UI components, interactive elements, animations, micro-interactions, or polished web experiences. Triggers on mentions of "design engineer", "interaction design", "micro-interactions", "craft", "polish", "delight", "animation", "motion design", "haptics", "toast", "command palette", "design system components", or requests for interfaces that feel alive, responsive, and meticulously detailed. This skill should also be used when the user wants to add invisible details, fine-tune interactions, or make something "feel right". Complements the frontend-design skill by focusing specifically on interaction quality, motion, and engineering craft.
After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.
Aura - Senior UI/UX Design Architect with 12+ years creating premium digital experiences. Use when designing landing pages, dashboards, mobile apps, design systems, component libraries, or brand-aligned UI. Specializes in React/Tailwind/Framer Motion prototypes, responsive design, micro-interactions, and discovery-first design process.
Actionable design system complementing official frontend-design plugin. The plugin provides philosophy; this skill provides executable patterns. Invoke when: - Building web components, pages, or applications - Designing UI that needs to stand out (not generic) - Implementing visual polish and micro-interactions - Choosing typography, color palettes, or spatial layouts CRITICAL: Avoid "AI slop" aesthetics. Make creative, unexpected choices. MANDATORY: Consult Gemini before any frontend work. See also: references/dna-codes.md, references/banned-patterns.md
Design user interactions, flows, and interface behaviors. Use for wireframes, prototypes, micro-interactions, user flows, state machines, affordance design, and usability reviews. Covers IxD principles, Nielsen heuristics, Fitts's Law, Hick's Law, and emerging paradigms (spatial, conversational, gesture-based interfaces). Keywords: IxD, wireframe, prototype, user flow, micro-interaction, UI state diagram, screen flow, clickable prototype, interaction pattern.
Build and audit Linear/Vercel/Notion-quality UI. Covers color systems, motion, progressive disclosure, keyboard-first design, layout architecture, surface elevation, information density, micro-interactions, and state handling. Use when building UI components, reviewing design quality, creating pages, or when the user asks for a design review.