Details that make interfaces feel better
Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.
Typography (text wrapping, font smoothing, tabular numbers, spacing) is covered by the
skill — use that for anything text-related.
Quick Reference
| Category | When to Use |
|---|
| Surfaces | Border radius, optical alignment, shadows, image outlines, hit areas |
| Animations | Interruptible animations, enter/exit transitions, icon animations, scale on press |
| Performance | Transition specificity, usage |
Core Principles
1. Concentric Border Radius
Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.
2. Optical Over Geometric Alignment
When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.
3. Shadows Over Borders
Layer multiple transparent
values for natural depth. Shadows adapt to any background; solid borders don't.
4. Interruptible Animations
Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.
5. Split and Stagger Enter Animations
Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.
6. Subtle Exit Animations
Use a small fixed
instead of full height. Exits should be softer than enters.
7. Contextual Icon Animations
Animate icons with
,
, and
instead of toggling visibility. Use exactly these values: scale from
to
, opacity from
to
, blur from
to
. If the project has
or
in
, use
transition: { type: "spring", duration: 0.3, bounce: 0 }
— bounce must always be
. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using
cubic-bezier(0.2, 0, 0, 1)
— this gives both enter and exit animations without any dependency.
8. Image Outlines
Add a subtle
outline with low opacity to images for consistent depth. The color must be pure black in light mode (
) and pure white in dark mode (
) — never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.
9. Scale on Press
A subtle
on click gives buttons tactile feedback. Always use
. Never use a value smaller than
— anything below feels exaggerated. Add a
prop to disable it when motion would be distracting.
10. Skip Animation on Page Load
Use
on
to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.
11. Never Use
Always specify exact properties:
transition-property: scale, opacity
. Tailwind's
covers
transform, translate, scale, rotate
.
12. Use Sparingly
Only for
,
,
— properties the GPU can composite. Never use
. Only add when you notice first-frame stutter.
13. Minimum Hit Area
Interactive elements need a 44×44px hit area for touch or mobile contexts. In desktop interfaces, use at least 40×40px. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.
Common Mistakes
| Mistake | Fix |
|---|
| Same border radius on parent and child | Calculate outerRadius = innerRadius + padding
|
| Icons look off-center | Adjust optically with padding or fix SVG directly |
| Hard borders between sections | Use layered with transparency |
| Jarring enter/exit animations | Split, stagger, and keep exits subtle |
| Animation plays on page load | Add to |
| on elements | Specify exact properties |
| First-frame animation stutter | Add (sparingly) |
| Tiny hit areas on small controls | Extend with a pseudo-element to 44×44px for touch/mobile, or at least 40×40px in desktop UI |
Review Output Format
Always present changes as a markdown table with Before and After columns. Include every change you made — not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.
Example
Concentric border radius
| Before | After |
|---|
| on card + on inner button () | on card (), on inner button |
| on both nested surfaces | Outer , inner with padding |
Scale on press
| Before | After |
|---|
| Added active:scale-[0.96] transition-transform
|
| on press | Raised to — anything below feels exaggerated |
Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise.
Review Checklist
Reference Files
- surfaces.md — Border radius, optical alignment, shadows, image outlines
- animations.md — Interruptible animations, enter/exit transitions, icon animations, scale on press
- performance.md — Transition specificity, usage