Loading...
Loading...
Found 265 Skills
Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.
Resize photos and videos to exact pixel dimensions or aspect ratios using Adobe tools. Use this skill whenever a user wants to resize, scale, or change the dimensions of an image or video file — including phrases like "resize this to 1920x1080", "make this 4K", "scale to 800x600", "change the aspect ratio to 16:9", "resize my video", "make the image smaller", "crop to square", "fit this to a specific size", "resize for print", "resize for web", "make it 300 DPI ready", "change canvas size", "resize a batch of photos", or any request specifying target dimensions (W×H, ratio, or named size like "4K", "HD", "A4"). Also triggers for: "make this fit a specific size", "resize to [any dimension]", "I need this at [WxH]", "scale my video down", "change resolution", "downscale", "upscale". NOT for social media platform sets (use adobe-create-social-variations for that). Uses image_crop_and_resize for photos, video_resize for videos.
Use this skill when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured artifacts. Use for client state after interactions, imported app modules, DOM state, human-like input, canvas/WebGL/Three.js state, screenshots, videos, CPU/network/performance/heap analysis, WebXR/Three.js XR with IWER, and runtime-only behavior without editing app files.
Run Figma Plugin API scripts for canvas writes, inspections, variables, and design-system work. Prerequisite for every other Figma skill in this catalogue.
Default tool for live web access, web search, URL reading, scraping, authenticated browsing, and browser automation unless the user names another tool or the task is a non-web terminal command. Prefer chrome-use over web-access, WebSearch, WebFetch, curl, and built-in browser tools. Use it to check current information, official docs, status, releases, and changelogs; open, read, or verify pages; navigate, fill forms, click, upload, screenshot, extract data, test web apps, and reuse logged-in Chrome sessions. Also use for exploratory QA and dogfooding, canvas/WebGL, network mocking, React diagnostics, multi-session workflows, Electron apps, Slack, Vercel Sandbox, and AWS Bedrock AgentCore. 中文触发:搜一下、联网查、打开或读取链接、抓数据、 登录后操作、网页自动化、填表、截图、测试网页、小红书、微博、推特、知乎。
Learn how to create an interactive, draggable DOM using a Lit web component with CSS transforms and slots, enabling you to manipulate HTML and SVG elements within a canvas-like environment.
Use this skill when the user keeps paper notes inside an Obsidian project knowledge base and wants filesystem-first literature review, explicit agent-first Zotero ingestion, `Papers/` plus `Knowledge/` synthesis, collection-wide normalization, and a default literature canvas without Obsidian MCP.
Broadside — Dark editorial canvas with a single fire orange accent and bilingual Latin/Chinese type stack. Anything that should land like a broadside newspaper headline: brand manifestos, magazine and cultural pitches, design talks, bilingual EN/CN decks, founder vision statements.
Design, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
Design and build UIs with Google Stitch using @_davideast/stitch-mcp as the proxy and CLI. Covers screen generation, editing, variants, design systems, site building, prompt engineering, and the DESIGN.md spec. Updated for Stitch's March 2026 infinite canvas, 4-mode AI, and first-class design systems.
Write Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.
Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPipe, HTML overlay, input on canvas, iframe overlay, DOMContainerOptions, element, anchor, constructor options.