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Found 233 Skills
Bubble.io plugin development rules, API reference, and coding standards. Use when working on any task in this repo: writing, reviewing, refactoring, or creating initialize.js, update.js, preview.js, header.html, element actions, client-side actions, server-side actions (SSA), Plugin API v4 async/await code, JSDoc, setup files, README, CHANGELOG, marketplace descriptions, or field tooltips. Also use for security audits, code review, debugging, and publishing plugins. Covers instance/properties/context objects, BubbleThing/BubbleList interfaces, data loading suspension, DOM/canvas rules, element vs shared headers, exposed states, event handling, ESLint standards, and Bubble hard limits.
Use this skill when the user keeps paper notes inside an Obsidian project knowledge base and wants filesystem-first literature review, explicit agent-first Zotero ingestion, `Papers/` plus `Knowledge/` synthesis, collection-wide normalization, and a default literature canvas without Obsidian MCP.
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
Maintain the LovStudio website's partners section AND align partner logo rows on event posters / hero strips: scrape brand logos from homepages, normalize to a 240px-tall content canvas (retina-ready), rasterize SVGs via rsvg-convert before normalizing (so SVG viewBox padding gets cropped), strip embedded background rects from icon-style SVGs, composite icon + wordmark when only an icon is available (using brand fonts), wrap logos in a fixed-size grid box (96×30 with subtle border) for stable matrix layouts, replace existing logos with user-provided files, append new partners to the PARTNERS array with i18n taglines across zh-CN/en/ja/th, and audit the section for dead URLs / missing files / missing translations. Also handles cross-asset visual height parity (multi-logo strips on dark backgrounds, "logo 不等高", unified-color filter recipe). Trigger when the user mentions "合作伙伴", "partners", "trusted by", "新增 logo", "标准化 logo", "替换 logo", "审计合作伙伴", "维护合作伙伴", "logo 不一样高", "logo 对齐", "logo 大小不一致", "logo 颜色不统一", "logo 不清晰", "logo 糊了", "矩阵格子", "等宽 box", "图标加文字", "compose wordmark".
Swiss industrial-print web prototype. Newsprint canvas, monolithic black grotesque, viewport-bleeding numerals, hairline grid dividers, hazard-red accent, ASCII syntax decoration. Distilled from Leonxlnx/taste-skill `brutalist-skill` (Swiss Industrial Print mode).
Produce a print-grade single-page kami (紙 / 纸) document — warm parchment canvas, ink-blue accent, serif at one weight, no italic, no cool grays. The output reads like a professional white paper or studio one-pager, not an app UI. Multilingual by design (EN · zh-CN · ja). One self-contained HTML file, zero dependencies.
Creative Mode — Cream paper canvas with confident multi-color (green, pink, orange, yellow) accents and Archivo Black display. Anything that should feel design-led and confident: creative agency pitches, design studio decks, ad shop credentials, brand creative reviews, art-direction reviews.
Design and build UIs with Google Stitch using @_davideast/stitch-mcp as the proxy and CLI. Covers screen generation, editing, variants, design systems, site building, prompt engineering, and the DESIGN.md spec. Updated for Stitch's March 2026 infinite canvas, 4-mode AI, and first-class design systems.
Apple 调: 银/奶 canvas + 双层斜面卡片 + button-in-button + spring
Create, edit, and pipeline game assets using MeowArt, including pixel sprites, HD assets, backgrounds, UI mockups, seamless loops, texture tiles, dual-grid tilesets, background removal, pixel cleanup, simple animations, sound effects, and music/BGM generation. Use this when Codex needs to produce or refine game art or audio assets in the project, especially when selecting MeowArt commands, setting canvas sizes, choosing templates, generating music or SFX, or converting generated assets into game-ready files.
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.
Use when developing, reviewing, or explaining Rill projects and project files (connectors, models, metrics views, explores, canvases, themes, rill.yaml, sources, alerts, reports, APIs). Apply runtime workflow guidance and project-file reference docs, and cite rule files and source URLs.