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Found 388 Skills
Create educational videos using Remotion with Kurzgesagt/回形针 style. Use when users want to: (1) create teaching or educational videos, (2) design video storyboards, (3) produce animated explainer videos, (4) build SVG-based animations for learning content, (5) visualize complex concepts with motion graphics, (6) make science/tech explainer videos, (7) create 可视化讲解视频 or 科普视频. Triggers on requests like '帮我做一个教学视频', 'create an explainer video about X', '制作科普动画', 'make a video explaining Y'. This skill requires remotion-best-practices skill for technical implementation.
Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.
Complex GSAP timelines including labels, callbacks, nested timelines, and position parameters. Use when orchestrating multi-step animations, building animation sequences, or creating coordinated motion. Essential for cinematic animations and complex UI choreography.
Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.
Creates and authors slide deck presentations using the PromptSlide framework (Vite + React 19 + Tailwind v4 + Framer Motion). Use when the user wants to create a new slide deck, add or edit slides, customize themes or branding, work with slide animations and transitions, capture slides as images, or visually verify slide appearance. Triggers on mentions of slides, decks, presentations, PromptSlide, slide screenshots, or slide-related tasks.
SwiftUI and AppKit animation best practices for Apple platforms. Use when writing, reviewing, or implementing animations in SwiftUI (iOS 17+) or AppKit. Triggers on tasks involving transitions, easing, springs, gestures, matched geometry, phase animators, or motion.
Generate new videos from text prompts, images, or reference inputs using EachLabs AI models. Supports text-to-video, image-to-video, transitions, motion control, talking head, and avatar generation. Use when the user wants to create new video content. For editing existing videos, see eachlabs-video-edit.
Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.
Help users implement product-led sales motions. Use when someone is transitioning from pure PLG to sales-assisted, defining PQLs, building sales handoff processes, or trying to expand self-serve users into enterprise contracts.
Comprehensive React and Next.js best practices guide covering performance optimization, component architecture, shadcn/ui patterns, Motion animations, and modern React 19+ patterns. This skill should be used when writing, reviewing, or refactoring React/Next.js code. Triggers on tasks involving React components, Next.js pages, data fetching, UI components, animations, or code quality improvements.
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
Senior UX/UI Design Director for mobile app design auditing across all platforms (iOS, Android, cross-platform). Triggers on "UI建议", "审美讲义", "交互建议", design audit, UI review, UX audit, or premium design feedback. Provides three-tier proposals (Safe/Balanced/Avant-Garde), aesthetic formulas, motion physics, and brand consistency checks. Specializes in "Young Luxury" mobile experiences grounded in Apple HIG and Material Design 3.