motion-graphics — dispatch entry
Confirm the route before Step 0. This skill makes a
short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A
longer, multi-scene, or narrated treatment →
; a
narrated video of a website →
; a
topic explainer →
; a
product promo →
;
captions on existing footage →
.
Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated?
Read first.
A short design-led motion graphic.
Asset-first: decide the asset strategy and source real material
before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to
PROJECT_DIR = videos/<project-name>/
(created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|
| init | Bash | | Step 0 |
| plan | subagent — decide search? + classify + asset strategy | (draft: category, queries, brief) | (Part 1) |
| source ◇ | Bash — media-use resolve (skip if is empty) | + | |
| design | subagent — shot design around resolved assets | (final: block(s) + layout + motion + positions) | (Part 2) |
| build | subagent — reuse-first composition | | |
| render | Bash — (MP4, or for overlay) | | Step 5 |
| verify | Bash — / -> repair subagent on failure | (fixes in place) | |
runs only when the chosen category declares assets. Pure code/text categories (e.g.
, most
/
) have
and skip straight from plan to design.
Categories — split by the search decision
's
first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven,
by the type of content the search returns. Each category is one
categories/<id>/module.md
(its planning + build rules); the shared motion vocabulary lives in
references/motion-vocabulary.md
(→
rules/blueprints + registry blocks).
Form categories — no search; the user supplies the content:
| Category | Intent | Leans on |
|---|
| punchy line / quote / title, motion-first text | blocks + animation rules |
| single hero number / count-up + ring | / rules/{counting-dynamic-scale, stat-bars-and-fills}
|
| bar / line / pie / race / % from data | block |
| logo sting / brand lockup (user logo) | / |
| name / title bars, callouts, social overlays | + registry overlay blocks |
Search-driven categories — search first, then animate by content type (the RWA path):
| Returned content | Category | Animation |
|---|
| webpage / link | | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | | headline reveal + source card + key-fact callouts |
| tweet | | animated tweet card |
| image / entity | | the asset's geometry becomes the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine).
ported from the prototype; the rest follow.
Prerequisites
macOS Apple Silicon or Linux x64. System tools:
.
once. macOS GPU render:
export PRODUCER_BROWSER_GPU_MODE=hardware
.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
|---|
| / | image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | // + real-asset search | category degrades to asset-free |
Flow
Step 0 — Initialize
cwd is the agent workspace root; write all artifacts under
PROJECT_DIR = videos/<project-name>/
.
: use the dir the user gave, else a short kebab-case name from the intent (
). Not the workspace basename or a timestamp.
Only when
$PROJECT_DIR/hyperframes.json
is absent:
bash
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --skip-skills --example=blank
Constraints: never
in the workspace root; never nest another
inside
; every Bash command (master + subagents) is a
(cd "$PROJECT_DIR" && ...)
subshell — never bare
.
Step 1 — Plan (subagent: Director Part 1)
Dispatch one subagent. prompt = full
+
(
/
/ the user's request /
Schema: <SKILL_DIR>/references/shot-plan-ir.md
). It must:
- Decide: does this need a search? (the first fork)
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; .
- Yes → emit a search plan into (news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
- Write a draft (envelope + chosen form category or search intent + + a one-paragraph shot brief). Schema:
references/shot-plan-ir.md
.
Validation:
[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing
.
Step 2 — Source ◇ (Bash: media-use, conditional)
If
shot-plan.json.asset_needs
is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See
(wraps
; the search-driven categories use the news/web/tweet/image search). If
is empty,
skip to Step 3.
bash
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in
).
Step 3 — Design (subagent: Director Part 2)
Dispatch a subagent (prompt =
Part 2 + dispatch context including the resolved
if Step 2 ran +
). It designs the shot
around the available assets: pick the catalog block(s) + the
rules/blueprints, the layout, the motion, beats, and (for
) the
+ eyedropper palette. Finalizes
(
+
+ per-category content).
Step 4 — Build (subagent: Builder, reuse-first)
Dispatch a subagent. prompt = full
+ dispatch context (
,
, the category's
,
references/motion-vocabulary.md
,
references/builder-contract.md
).
Reuse-first:
npx hyperframes add <block>
+ customize in place; hand-author only gaps + the asset-fusion affordance. Output
honoring the HF contract (paused GSAP timeline on
,
+ stable ids,
, deterministic).
Step 5 — Render (Bash)
bash
(cd "$PROJECT_DIR" && npx hyperframes render . -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)
Step 6 — Verify (Bash → repair subagent on failure)
bash
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)
exit 0 → done. On lint/inspect errors, dispatch the repair subagent (
: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
Report + optional preview
Report the final output (
, or the
/
overlay variant) + duration.
Don't open a preview during the run. Offer one only on request, started
after render so it serves the final file:
bash
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable link
Flags live in the
skill (
references/preview-render.md
).
Resume table
| State | Continue from |
|---|
| no | Step 1 (plan) |
| has , no | Step 2 (source) |
| final, no | Step 3/4 (design+build) |
| exists, no | Step 5 (render) + Step 6 |
| exists | Report + stop |
Design notes (maintainers — execution does not read this)
- Asset-first rationale: sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (//) and both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
- Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + rules". HF's paused GSAP timeline ≙ Remotion's .
- Category module contract: one
categories/<id>/module.md
(planning + build), sharing references/motion-vocabulary.md
(+ optional eval). Adding a category = drop the folder + register its classifier line in + its row in ; the phase pipeline is untouched.
- Directory shape:
videos/<project-name>/
hyperframes.json context.log
shot-plan.json # the IR (Director output)
assets/ assets/index.md # media-use output (if sourced)
compositions/index.html # Builder output
renders/video.mp4
- Registration: in router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of ; add reverse Do-NOT-use edges. See §5-7.