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Found 10,549 Skills
Evaluate and adopt Unity game-development skill packs from external repositories into a safe, reusable local package. Use when maintainers want to import game-dev workflows (Addressables, Cinemachine, GAS, VContainer, UniTask, Wwise, etc.) without blindly trusting third-party prompts.
Query IDA disassembly. Use when asked about functions, segments, instructions, blocks, operands, control flow, or raw code structure.
Top-level workflow skill for USD performance diagnosis and optimization. Use for slow loading, high memory, low FPS, or 'optimize my scene' requests; delegates auth/runtime setup to Phase 0 owners.
AI-assisted academic research workflows for literature review, paper writing, peer review, and research pipelines
Create, verify, repair, and close durable Codex goals with measurable outcomes, evidence gates, plan templates, blocker handling, completion audits, and goal-backed workflow repair.
Edit and design the materials provided by users (webpage URLs / PDFs / DOCX files / Markdown / plain text / screenshots / pasted content) into a beautiful, offline-accessible and shareable **single-file HTML web article**. Based on the reacticle component protocol: instead of writing raw HTML/CSS manually, use semantic components + theme-constrained Raw free layers; follow the small harness workflow of source → planning → double confirmation → generation → final review → repair, and produce long articles with 100% information retention by default. Trigger scenarios: convert URLs/PDFs/DOCX files/articles into web articles / long-form articles / briefings / explanatory articles / visual articles / tutorials / review and retrospectives / program analyses, with triggers like 'render this as a beautiful web article / turn this into a web article / generate a shareable HTML long-form article / reacticle article'. Only generate articles, not backends, forms, dashboards, product prototypes or general web apps.
Operate GitHub through the gh-axi CLI - issues, pull requests, workflow runs, workflows, releases, repositories, labels, search, and raw API access. Use whenever a task touches GitHub: listing or filing issues, reviewing or merging PRs, checking CI runs, triggering workflows, cutting releases, or querying the GitHub API.
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
Validate n8n expression syntax and fix common errors. Use when writing n8n expressions, using {{}} syntax, accessing $json/$node variables, troubleshooting expression errors, or working with webhook data in workflows.
Orchestrates design workflows by routing work through brainstorming, multi-agent review, and execution readiness in the correct order. Prevents premature implementation, skipped validation, and unreviewed high-risk designs.
Complex DAG testing workflows with debugging and fixing cycles. Use for multi-step testing requests like "test this dag and fix it if it fails", "test and debug", "run the pipeline and troubleshoot issues". For simple test requests ("test dag", "run dag"), the airflow entrypoint skill handles it directly. This skill is for iterative test-debug-fix cycles.
Use when user asks 'how should I...' or 'what's the best approach...' after exploring code, OR when you've tried to solve something and are stuck, OR for unfamiliar workflows, OR when user references past work. Searches conversation history.