Loading...
Loading...
Found 292 Skills
Designs UX/UI for websites and web apps: UX strategy, information architecture, user flows, wireframes, UI systems, component specs, and polished visual design. Use when the user asks to design, redesign, modernise, critique, or improve a website, landing page, web app interface, design system, style guide, or UI kit.
Android UI/UX design or review with Material 3 Expressive (M3 Expressive / Material You Expressive). Use when selecting expressive component tokens, defining expressive hierarchy, motion, color, shape, typography, or reviewing Android UI against expressive guidance. Not for non-Android platforms, non-UI Android tasks, or implementation-only requests without design decisions.
Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system. Use when building SwiftUI/AppKit macOS apps, validating designs, or implementing macOS-specific patterns.
Activate for grid systems, spacing, reading rhythm, responsive layouts, and editorial design structure.
Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.
Unified Aura design guidance — components and tokens, page layouts, UX copy, forms and async feedback, and accessibility. Use when building or styling customer-facing UI, structuring pages, writing interface text, or implementing validation, loading, errors, and a11y.
A standalone pricing page — header, plan tiers, feature comparison table, and an FAQ. Use when the brief asks for "pricing", "plans", "subscription tiers", or a "compare plans" page.
A multi-screen mobile onboarding flow rendered as three phone frames side by side — splash, value-prop, sign-in. Status bar, swipe dots, primary CTA. Use when the brief mentions "mobile onboarding", "iOS onboarding", "phone signup", or "移动端引导".
Kanban / task board with columns (To do / In progress / In review / Done), draggable-looking cards, assignee avatars, swimlanes, and a top filter bar. Use when the brief mentions "kanban", "task board", "sprint board", "trello", "看板".
A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".
Vercel's UI design system. Use when building interfaces inspired by Vercel's aesthetic - light mode, Inter font, 4px grid.
Guide to using Tailwind CSS in Capacitor mobile apps. Covers mobile-first design, touch targets, safe areas, dark mode, and performance optimization. Use this skill when users want to style Capacitor apps with Tailwind.