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Found 1,339 Skills
Use for Agently request-side setup and contracts: model settings, Prompt/input/output design, effect tuning, missing or redundant context, structured output, LongContent, auto_continue, response reuse, streaming, TTS/STT audio, session memory, embeddings, and retrieval within one request family. Use agently-design for cross-node data flow and model/Host ownership.
Makes finished motion-graphics VIDEOS (mp4 with music and sound) from a prompt, rendered from code in a browser: 65 templates, single effects (a neon sign switching on, glitch and datamosh transitions, rolling numbers, karaoke wipes) and the engines behind them. Neon signs, glitch titles and posters, pixel art, karaoke and lyric videos, paper cut-outs and pop-ups, fluid (ink in water, marbling, light in water, milk pouring), light particles, liquid glass, kinetic typography, bar chart races and data animation, event replays on 3D maps, infographics, film title sequences, Van Gogh, Monet and Leonardo paintings that move, Chinese ink wash, whiteboard and chalkboard explainers, flat narrated explainers, variety-show captions on your own footage. Use it for any 动效 / 片头 / 视频 / animation / motion graphics / explainer / lyric video / logo reveal / social video request — 霓虹 故障 像素 卡拉OK 歌词 剪纸 流体 粒子 液态玻璃 动感排版 数据动画 信息图 水墨 油画 手绘 综艺花字.
Use this skill to deploy the TPM Liability Accruals data kit end to end to a Salesforce org. Invoke when a customer or teammate wants to install the accrual engine, verify the Data Cloud connection, deploy the Data Kit components, and schedule the export and accrual calculation chain. Trigger phrases include: 'deploy the accrual data kit', 'set up liability accruals', 'install TPM accruals', 'headless accruals setup', 'configure the Data Cloud export connector', 'schedule the accrual chain'. Do NOT use for creating a Data Space alone (use platform-dataspace-access-configure), for generic Salesforce metadata deployment (use platform-metadata-deploy), for querying org data only (use platform-soql-query), or when setting up the data kit for the Trade Promotion Effectiveness (TPE) feature (use consumer-goods-tpe-datakit-deploy instead).
Use when generating video with Layer: text-to-video, animating a still image, extending a clip, adding camera motion, generating native audio or lip sync, looping animations, or planning a multi-shot ad, trailer, or cutscene. Also when a video prompt produces the wrong motion or the shot drifts off the source image. Keywords: txt2vid, img2vid, image to video, camera motion, video effects, loop, seamless, trailer, cutscene, lipsync.
Make a short Vox-style documentary explainer (30-60 seconds) entirely in code with Claude Code. Torn paper, halftone texture, bold condensed type, motion on twos. Use when someone says "make a Vox-style video", "explainer video about...", "why does X happen", or wants a documentary-style motion graphic for LinkedIn, Instagram or YouTube without After Effects or a video generator.
Use when writing or debugging movement built on the Mover plugin: custom movement modes, layered moves, movement modifiers, instant effects, mode transitions, input production, or rollback networking for a Mover pawn. Also use when the user mentions 'Mover plugin', 'MoverComponent', 'CharacterMoverComponent', 'UBaseMovementMode', 'FLayeredMoveBase', 'FMoverSyncState', 'FMoverInputCmdContext', 'FProposedMove', 'ProduceInput', 'QueueNextMode', 'QueueLayeredMove', 'MovementModifier', 'InstantMovementEffect', 'ChaosMover', 'NetworkPrediction backend', or 'MoverExamples'. For UCharacterMovementComponent, see ue-character-movement; for replication mechanics, see ue-networking-replication.
Create animated flipbook textures for Blockbench and Minecraft using blockbench-gpt-image-textures and GPT Image 2.5. Plan frame dimensions and motion, generate a sprite sheet, repack grids or horizontal sheets into a vertical PNG, and configure animation playback and target metadata. Use for animated block textures, looping texture effects, or sprite-sheet-to-flipbook conversion.
Listen with earshot whenever you must judge, choose, trim, verify or compare sound you cannot hear - picking a sound effect, music or ambience from candidates, finding the cleanest moment in a recording, checking whether audio reads as a real recording or as code-synthesized, reviewing a soundtrack or a video's audio (what happens when, sync to picture, loudness, mix), A/B-ing a mix change, or making a sound in code and improving it by listening (earshot forge). Use it before telling anyone how audio sounds.
Reconstruct AI programming conversations and project delivery materials into a verifiable nine-stage evidence chain, distinguishing between problems, decisions, individual actions, delivery phases, effectiveness evidence, and responsibility boundaries. It is activated when users run /evidence-recap, $evidence-recap, or explicitly request a review of AI programming processes, delivery records, implementation status, and evidence gaps; it is not used for scenarios that only require resume rewriting, source code guidance, or mock interviews.
Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.
Workflow chốt PUSH/RELEASE/PR/MR — gọi khi user nhắc 'release'/'push'/'ship'/'lên release'/'mở PR'/'tạo MR'. Chạy CHECKLIST điều kiện TRƯỚC khi đẩy: (1) medic --ci (cổng sức khoẻ: luật cắn/drift/docs/code/eval), (2) UAT /fdk-uat qua remote thật nếu diff có năng lực mới (chỉ release/pr/mr, medic --ci không chứng minh được đường curl), (3) git sạch (scratchpad/ephemeral không track), (4) selftest, (5) version x.x.x+1 từ tag gần nhất (chỉ mức release), (6) patch note/PR-body trung thực (Added/Fixed/Removed/Known-limitations, KHÔNG phóng đại). Hỗ trợ 5 mức: 'ship push' = chỉ push không tag; 'ship release' = push + tag vX.Y.Z + release notes; 'ship pr' = push nhánh + gh pr create (GitHub); 'ship mr' = push nhánh + glab mr create (GitLab); 'ship merge' = liệt kê PR/MR ĐẾN của repo theo remote, kéo nhánh về, chạy gate+test, chỉ merge nếu XANH. STOP chờ duyệt trước bước side-effect. Trigger: /ship, 'release', 'push', 'ship', 'mở PR', 'tạo MR', 'ship pr', 'ship mr', 'ship merge', 'gom PR về merge', 'merge PR nếu test xanh', 'chuẩn bị push', 'lên release', 'checklist trước push', 'đủ điều kiện push chưa'.
Build or debug Roblox character animations, IK poses, animation-marker events, and UI or object tweens. Use for locomotion, emotes, motion blending, and timed effects.