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Found 65 Skills
Camera object, CameraType enum, CFrame math, custom controllers, first/third person, cutscenes, screen shake.
UserInputService, ContextActionService, keyboard/mouse/gamepad/touch, cross-platform input binding.
LocalizationService, translation tables, locale detection, auto-translation, country/region handling.
OrderedDataStore, MessagingService, GlobalDataStore, cross-server state, persistent world data.
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
Use for Roblox OAuth 2.0 work: registering an OAuth app, choosing confidential versus public client flows, implementing authorization code flow with PKCE, handling authorization callbacks and token refresh safely, selecting minimal scopes for Open Cloud access, and troubleshooting OAuth-specific auth failures.
Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.
Use when writing Roblox game scripts that handle player actions, currencies, stats, damage, or any RemoteEvent/RemoteFunction communication. Use when reviewing code for exploitable patterns, implementing anti-cheat logic, validating client requests on the server, or setting up rate limiting.
Use when optimizing a Roblox game for better frame rates, reducing lag, improving server or client performance, diagnosing FPS drops, handling large worlds, or when asked about streaming, draw calls, object pooling, LOD, MicroProfiler, or expensive loop operations.
Use when implementing player data persistence in Roblox, saving/loading player stats or inventory, building leaderboards with ordered datastores, handling data migration between versions, diagnosing data loss issues, or adding auto-save and shutdown-safe data handling with DataStoreService.
This skill should be used when the user asks to "execute Lua code in Roblox Studio", "run code in Studio", "test Lua script", "connect to Studio Hub", "manage Studio instances", "check Studio status", "install Studio Hub", "setup Studio Hub service", or mentions Roblox Studio remote execution, Studio Hub API, or Lua code testing.
In-game economy design: currencies, faucets/sinks, inflation control, time-to-earn, trading systems, marketplace design. Use when designing or balancing game economies.