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Found 17 Skills
This skill should be used when the user asks to "execute Lua code in Roblox Studio", "run code in Studio", "test Lua script", "connect to Studio Hub", "manage Studio instances", "check Studio status", "install Studio Hub", "setup Studio Hub service", or mentions Roblox Studio remote execution, Studio Hub API, or Lua code testing.
Use this skill for any Roblox related tasks
World-class Roblox game development - Lua scripting, Roblox Studio, game systems, monetization, and building experiences that millions play. Use when "roblox, roblox studio, lua scripting, roblox game, obby, simulator game, roblox experience, robux, devex, " mentioned.
Use when developing Roblox games or experiences and need to earn Robux through Game Passes, Developer Products, UGC avatar items, or Premium Payouts — covers both Studio scripting and Creator Hub dashboard setup.
Use when optimizing a Roblox game for better frame rates, reducing lag, improving server or client performance, diagnosing FPS drops, handling large worlds, or when asked about streaming, draw calls, object pooling, LOD, MicroProfiler, or expensive loop operations.
Use when implementing player data persistence in Roblox, saving/loading player stats or inventory, building leaderboards with ordered datastores, handling data migration between versions, diagnosing data loss issues, or adding auto-save and shutdown-safe data handling with DataStoreService.
Use when implementing client-server communication in Roblox, firing events between LocalScripts and Scripts, passing data across the network boundary, syncing game state, or defending against exploits that abuse RemoteEvents or RemoteFunctions.
Use when writing Roblox game scripts that handle player actions, currencies, stats, damage, or any RemoteEvent/RemoteFunction communication. Use when reviewing code for exploitable patterns, implementing anti-cheat logic, validating client requests on the server, or setting up rate limiting.
Use when building, animating, or debugging Roblox GUI elements including HUDs, menus, world-space UI, and player labels. Triggers on: ScreenGui setup, SurfaceGui or BillboardGui placement, UDim2 sizing questions, TweenService UI animations, responsive scaling, LocalScript GUI logic, ResetOnSpawn issues, or any Frame/TextLabel/ImageButton layout work.
Use when working with Roblox animation systems including playing, stopping, or blending animations on Humanoid characters or non-Humanoid models, handling AnimationTrack events, replacing default character animations, or debugging animation priority and blending issues.
Use for Roblox Engine API lookup during implementation: finding the correct engine class or service, confirming properties, methods, events, callbacks, datatypes, enums, globals, and built-in libraries, and verifying parameter, return, and property usage for a known engine task. Prefer this skill when the problem is referential rather than architectural.
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.