website-debug
Original:🇺🇸 English
Translated
11 scripts
Frontend website debugging toolkit using Chrome DevTools Protocol with Playwright/WebKit fallbacks. Use this skill when: (1) Debugging CSS, HTML, or JavaScript issues on a webpage, (2) Taking screenshots to verify visual changes, (3) Inspecting DOM structure or console errors, (4) Testing responsive layouts, (5) Extracting selectors for automation, (6) Self-debugging frontend work Claude has created, (7) User says "debug this page", "check my site", "why doesn't this look right", or "fix the frontend". Supports Chrome (primary) and Safari/WebKit (via Playwright). Designed for agent-driven debugging loops.
1installs
Sourceanthemflynn/ccmp
Added on
NPX Install
npx skill4agent add anthemflynn/ccmp website-debugTags
Translated version includes tags in frontmatterSKILL.md Content
View Translation Comparison →Website Debugging Skill
Lightweight, token-efficient browser debugging toolkit for frontend development. Uses CLI scripts instead of MCP servers to minimize context usage (~300 tokens vs 13k-18k).
Quick Start
Use the slash commands for easiest access:
- - Start debugging session
/debug-page <url> - - Take screenshot
/screenshot - - Interactive element selection
/pick-element - - Test at all breakpoints
/test-responsive - - Verify after making changes
/verify-changes
Or use scripts directly:
bash
# Start browser
node scripts/browser-start.js
node scripts/browser-start.js --profile # Preserve logins
node scripts/browser-start.js --webkit # Safari/WebKit
# Navigate
node scripts/browser-nav.js https://localhost:3000
# Debug
node scripts/browser-screenshot.js
node scripts/browser-eval.js 'document.title'
node scripts/browser-pick.js "Select element"
node scripts/browser-console.js --errors
node scripts/browser-network.js --failuresCore Tools Reference
| Script | Purpose | Output |
|---|---|---|
| Launch Chrome/WebKit with debug port | Status message |
| Navigate to URL | Confirmation |
| Capture viewport | File path (PNG) |
| Run JS in page | Result or error |
| Interactive selector | CSS selectors |
| Get console output | Logs/errors |
| Network activity | Request/response data |
| Get DOM snapshot | HTML fragment |
| Close browser | Confirmation |
Self-Debugging Workflow
When debugging frontend code Claude has written or modified:
1. Visual Verification Loop
bash
# After making CSS/HTML changes, verify visually
node scripts/browser-screenshot.js
# Claude reads the screenshot, identifies issues, iterates2. Console Error Detection
bash
# Check for JavaScript errors after changes
node scripts/browser-console.js --errors
# Fix any errors found, re-verify3. Responsive Testing
bash
# Test at different viewport sizes
node scripts/browser-resize.js 375 667 # iPhone SE
node scripts/browser-screenshot.js
node scripts/browser-resize.js 768 1024 # iPad
node scripts/browser-screenshot.js
node scripts/browser-resize.js 1920 1080 # Desktop
node scripts/browser-screenshot.js4. Element Inspection
bash
# When user reports "X looks wrong", have them select it
node scripts/browser-pick.js "Click on the element that looks wrong"
# Returns detailed info including computed stylesBrowser Engine Selection
Chrome (Default)
Primary engine. Uses Chrome DevTools Protocol on port 9222.
- Best debugging experience
- Full DevTools compatibility
- Use to preserve logins
--profile
WebKit/Safari
Fallback via Playwright's WebKit build. Closest to Safari behavior on macOS.
bash
node scripts/browser-start.js --webkit- Use for Safari-specific testing
- Layout verification
- WebKit-specific bugs
When to Use Each
| Scenario | Engine |
|---|---|
| General debugging | Chrome |
| Safari layout issues | WebKit |
| Testing with logins | Chrome |
| Cross-browser comparison | Both |
| CI/headless testing | Chrome or WebKit |
Advanced Usage
Detailed Documentation
For complex scenarios, load the appropriate reference:
- CSS Debugging: See references/css-debug.md
- JavaScript Errors: See references/js-debug.md
- Self-Debugging: See references/self-debug.md
Composable Output
All scripts output to files when practical, enabling:
bash
# Capture multiple screenshots for comparison
node scripts/browser-screenshot.js --output=/tmp/before.png
# ... make changes ...
node scripts/browser-screenshot.js --output=/tmp/after.png
# Save DOM snapshot for analysis
node scripts/browser-dom.js "body" > /tmp/page-structure.html
# Export console log for review
node scripts/browser-console.js > /tmp/console-log.txtChaining Commands
bash
# Navigate and screenshot in one command
node scripts/browser-nav.js https://example.com && node scripts/browser-screenshot.js
# Full page audit
node scripts/browser-nav.js $URL && \
node scripts/browser-console.js --errors > /tmp/errors.txt && \
node scripts/browser-screenshot.jsSetup Requirements
Chrome
Chrome must be launchable from command line. The start script handles this automatically.
WebKit (Optional)
For Safari testing, ensure Playwright is installed:
bash
npm install -g playwright
npx playwright install webkitDependencies
Scripts require Node.js and puppeteer-core:
bash
npm install -g puppeteer-coreTroubleshooting
"Cannot connect to browser"
Browser may not be running or wrong port:
bash
node scripts/browser-start.js # Restart browser"Permission denied"
Scripts may need execute permission:
bash
chmod +x ./scripts/*.jsChrome already running
Kill existing instances first:
bash
killall "Google Chrome" 2>/dev/null
node scripts/browser-start.jsWebKit not found
Install Playwright browsers:
bash
npx playwright install webkit