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Guidance for writing, reviewing, and debugging Unreal Editor for Fortnite (UEFN) Verse code using Epic's official language documentation. Use when implementing Verse devices, classes, functions, control flow, containers, failure contexts, specifiers/attributes, modules/imports, effects, concurrency, or translating logic into valid Verse.
npx skill4agent add flohhhhh/skills unreal-versereferences/verse-doc-index.md<suspends><transacts><decides>counter := class:
var total:int = 0
Add(value:int):void =
set total += valueif (first := numbers[0]):
Print("{first}")scores:[string]int = map{}
set scores["alice"] = 10
if (score := scores["alice"]):
Print("{score}")for (n := 0..2):
Print("{n}")DoLater()<suspends>:void =
Sleep(1.0)winner := race:
TaskA()
TaskB()racesyncbranch