Loading...
Loading...
Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.
npx skill4agent add hatayama/uloopmcp uloop-compileuloop compile [--force-recompile] [--wait-for-domain-reload]| Parameter | Type | Description |
|---|---|---|
| boolean | Force full recompilation (triggers Domain Reload) |
| boolean | Wait until Domain Reload completes before returning |
| Option | Description |
|---|---|
| Target a specific Unity project (mutually exclusive with |
| Specify Unity TCP port directly (mutually exclusive with |
# Check compilation
uloop compile
# Force full recompilation
uloop compile --force-recompile
# Force recompilation and wait for Domain Reload completion
uloop compile --force-recompile true --wait-for-domain-reload true
# Wait for Domain Reload completion even without force recompilation
uloop compile --force-recompile false --wait-for-domain-reload trueSuccessErrorCountWarningCountuloop fixcompiling.lockdomainreload.lockserverstarting.lock