ui-skills
Original:🇺🇸 English
Translated
Opinionated constraints for building better interfaces with agents.
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Sourcephrazzld/claude-config
Added on
NPX Install
npx skill4agent add phrazzld/claude-config ui-skillsTags
Translated version includes tags in frontmatterSKILL.md Content
View Translation Comparison →UI Skills
When invoked, apply these opinionated constraints for building better interfaces.
MANDATORY: Kimi Delegation for UI Implementation
All UI implementation work MUST be delegated to Kimi K2.5 via MCP.
Kimi excels at frontend development. Claude reviews, Kimi builds:
javascript
// Delegate UI implementation to Kimi
mcp__kimi__spawn_agent({
prompt: `Implement [component/feature].
Apply ui-skills constraints:
- Tailwind CSS defaults, cn() utility
- Accessible primitives (Base UI/Radix/React Aria)
- No h-screen (use h-dvh), respect safe-area-inset
- Animator only transform/opacity, max 200ms feedback
- text-balance for headings, tabular-nums for data
Existing patterns: [reference files]
Output: ${targetPath}`,
thinking: true
})Workflow:
- Define constraints → Claude (this skill)
- Implement UI → Kimi (Agent Swarm)
- Review quality → Claude (expert panel review)
Anti-pattern: Implementing UI yourself instead of delegating to Kimi.
How to use
-
Apply these constraints to any UI work in this conversation.
/ui-skills -
Review the file against all constraints below and output:
/ui-skills <file>- violations (quote the exact line/snippet)
- why it matters (1 short sentence)
- a concrete fix (code-level suggestion)
Stack
- MUST use Tailwind CSS defaults unless custom values already exist or are explicitly requested
- MUST use (formerly
motion/react) when JavaScript animation is requiredframer-motion - SHOULD use for entrance and micro-animations in Tailwind CSS
tw-animate-css - MUST use utility (
cn+clsx) for class logictailwind-merge
Components
- MUST use accessible component primitives for anything with keyboard or focus behavior (,
Base UI,React Aria)Radix - MUST use the project’s existing component primitives first
- NEVER mix primitive systems within the same interaction surface
- SHOULD prefer for new primitives if compatible with the stack
Base UI - MUST add an to icon-only buttons
aria-label - NEVER rebuild keyboard or focus behavior by hand unless explicitly requested
Interaction
- MUST use an for destructive or irreversible actions
AlertDialog - SHOULD use structural skeletons for loading states
- NEVER use , use
h-screenh-dvh - MUST respect for fixed elements
safe-area-inset - MUST show errors next to where the action happens
- NEVER block paste in or
inputelementstextarea
Animation
- NEVER add animation unless it is explicitly requested
- MUST animate only compositor props (,
transform)opacity - NEVER animate layout properties (,
width,height,top,left,margin)padding - SHOULD avoid animating paint properties (,
background) except for small, local UI (text, icons)color - SHOULD use on entrance
ease-out - NEVER exceed for interaction feedback
200ms - MUST pause looping animations when off-screen
- SHOULD respect
prefers-reduced-motion - NEVER introduce custom easing curves unless explicitly requested
- SHOULD avoid animating large images or full-screen surfaces
Typography
- MUST use for headings and
text-balancefor body/paragraphstext-pretty - MUST use for data
tabular-nums - SHOULD use or
truncatefor dense UIline-clamp - NEVER modify (
letter-spacing) unless explicitly requestedtracking-*
Layout
- MUST use a fixed scale (no arbitrary
z-index)z-* - SHOULD use for square elements instead of
size-*+w-*h-*
Performance
- NEVER animate large or
blur()surfacesbackdrop-filter - NEVER apply outside an active animation
will-change - NEVER use for anything that can be expressed as render logic
useEffect
Design
- NEVER use gradients unless explicitly requested
- NEVER use purple or multicolor gradients
- NEVER use glow effects as primary affordances
- SHOULD use Tailwind CSS default shadow scale unless explicitly requested
- MUST give empty states one clear next action
- SHOULD limit accent color usage to one per view
- SHOULD use existing theme or Tailwind CSS color tokens before introducing new ones
Expert Panel Review (MANDATORY)
Before returning ANY design output to the user, it MUST pass expert panel review.
See full details:
references/expert-panel-review.mdQuick Reference
-
Simulate 10 world-class advertorial experts:
- Ogilvy (advertising), Rams (industrial design), Scher (typography)
- Wiebe (conversion copy), Laja (CRO), Walter (UX)
- Cialdini (persuasion), Ive (product design), Wroblewski (mobile)
- Millman (brand strategy)
-
Each expert scores 0-100 with specific improvement feedback
-
Threshold: 90+ average required
-
If below 90: implement feedback, iterate, re-review
-
Only return design to user when 90+ achieved
Example Output
markdown
Expert Panel Review: Hero Section
| Expert | Score | Critical Improvement |
|--------|-------|---------------------|
| Ogilvy | 88 | Lead with benefit, not feature |
| Rams | 94 | Clean, focused |
| Scher | 86 | H2 needs more weight contrast |
| Wiebe | 81 | "Get Started" → "Start Free Trial" |
| Laja | 77 | No social proof above fold |
| Walter | 90 | Good emotional resonance |
| Cialdini | 83 | Add urgency element |
| Ive | 92 | Refined execution |
| Wroblewski | 88 | Touch targets good |
| Millman | 85 | Voice slightly inconsistent |
**Average: 86.4** ❌ Below threshold
Implementing: Laja (social proof), Wiebe (CTA), Cialdini (urgency)...Anti-Patterns
- ❌ Skipping review for "quick fixes"
- ❌ Accepting 85+ as "close enough"
- ❌ Generic feedback ("make it better")
- ❌ Returning design without 90+ score