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Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
npx skill4agent add steipete/agent-scripts swiftui-liquid-glassDimillian/SkillsglassEffectGlassEffectContainerGlassEffectContainerGlassEffectContainer.glassEffect(...).interactive()#available(iOS 26, *)#available(iOS 26, *)GlassEffectContainerglassEffectinteractive()glassEffectID@NamespaceGlassEffectContainer.glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)).buttonStyle(.glass).buttonStyle(.glassProminent)glassEffectIDif #available(iOS 26, *) {
Text("Hello")
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
Text("Hello")
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
Image(systemName: "scribble.variable")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
}
}Button("Confirm") { }
.buttonStyle(.glassProminent)references/liquid-glass.md