Retool UI Skills
Opinionated constraints for building Retool-style interfaces with AI agents.
When to Apply
Reference these guidelines when:
- Building light-mode interfaces
- Creating Retool-inspired design systems
- Implementing UIs with Inter font and 4px grid
Colors
- SHOULD use light backgrounds for primary surfaces
- MUST use as page background ()
- MUST use for primary actions and focus states ()
- SHOULD reduce color palette (currently 21 colors detected)
- MUST maintain text contrast ratio of at least 4.5:1 for accessibility
Semantic Tokens
| Token | HEX | RGB | Usage |
|---|
| #E3E6D7 | rgb(227,230,215) | Page background |
| #081319 | rgb(8,19,25) | Cards, modals, raised surfaces |
| #3469F5 | rgb(52,105,245) | Overlays, tooltips, dropdowns |
| #80AEF2 | rgb(128,174,242) | Headings, body text |
| #A49369 | rgb(164,147,105) | Secondary, muted text |
| #646560 | rgb(100,101,96) | Additional text |
| #255DF1 | rgb(37,93,241) | Subtle borders, dividers |
| #80AEF2 | rgb(128,174,242) | Primary actions, links, focus |
| #9B7C4A | rgb(155,124,74) | Warning states, cautions |
Typography
- MUST use as primary font family
- SHOULD use single font family for consistency
- MUST use / for primary headings
- MUST use / for body text
- SHOULD reduce font weights (currently 4 detected)
- MUST use for headings and for body text
- SHOULD use for numeric data
- NEVER modify letter-spacing unless explicitly requested
Text Styles
| Style | Font | Size | Weight | Color | Count |
|---|
| Inter | 54px | 700 | #C4C6BC | 1 |
| Inter | 45px | 500 | #6E6E6B | 1 |
| Inter | 45px | 500 | #C2C3BD | 1 |
| Inter | 38px | 500 | #B5B6AF | 1 |
| Inter | 38px | 500 | #6C6C69 | 1 |
| Inter | 36px | 500 | #AFB0A9 | 1 |
| Inter | 36px | 500 | #767673 | 1 |
| Inter | 36px | 500 | #CECFC7 | 1 |
| Inter | 19px | 500 | #BDBEB8 | 1 |
| Inter | 18px | 400 | #7F7F7D | 1 |
Typography Reference
Font Families:
Font Sizes: 7px, 8px, 9px, 10px, 11px, 12px, 13px, 14px, 15px, 16px, 18px, 19px, 36px, 38px, 45px, 54px
Spacing
- MUST use 4px grid for spacing
- SHOULD use spacing from scale: 1px, 2px, 3px, 4px, 5px, 15px, 24px, 35px
- SHOULD use 2px as default gap between elements
- NEVER use arbitrary spacing values (use design scale)
- SHOULD maintain consistent padding within containers
Borders
- MUST use border-radius from scale: 2px, 3px, 4px, 19px, 32px, 99px
- SHOULD use 32px+ radius for pill-shaped elements
- SHOULD limit border widths to: 1px, 4px
- SHOULD use 32px as default border-radius
- NEVER use arbitrary border-radius values (use design scale)
- SHOULD use subtle borders (1px) for element separation
Border Radius Reference
Scale: 2px, 3px, 4px, 19px, 32px, 99px
Layout
- MUST design for 1920px base viewport width
- SHOULD use consistent element widths: 8px, 11px, 7px, 6px, 1364px
- SHOULD maintain text-heavy layout with clear hierarchy
- NEVER use , use for full viewport height
- MUST respect for fixed elements
- SHOULD use for square elements instead of +
Detected Layout Patterns
- Main Content: width: 1920px, height: 900px
- Main Content: width: 1307px, height: 661px
- Main Content: width: 1364px, height: 702px
- Header: height: 88px
Components
Buttons
| Variant | Background | Text | Border | Height | Radius |
|---|
| Ghost | transparent | #80AEF2 | none | - | - |
Interactive States
Focus
- MUST use outline with accent color ()
- MUST use outline-offset
- NEVER remove focus indicators
Hover
- Buttons (primary): lighten background by 10%
- Buttons (secondary): use background
- List items: use background
Disabled
Interaction
- MUST use an for destructive or irreversible actions
- SHOULD use structural skeletons for loading states
- MUST show errors next to where the action happens
- NEVER block paste in or elements
- MUST add an to icon-only buttons
Animation
- NEVER add animation unless it is explicitly requested
- MUST animate only compositor props (, )
- NEVER animate layout properties (, , , , , )
- SHOULD use on entrance animations
- NEVER exceed for interaction feedback
- SHOULD respect
Performance
- NEVER animate large or surfaces
- NEVER apply outside an active animation
- NEVER use for anything that can be expressed as render logic