Planetscale UI Skills
Opinionated constraints for building Planetscale-style interfaces with AI agents.
When to Apply
Reference these guidelines when:
- Building dark-mode interfaces
- Creating Planetscale-inspired design systems
- Implementing UIs with Inter font and 4px grid
Colors
- MUST use dark backgrounds (lightness < 20) for primary surfaces - detected lightness: 0
- MUST use as page background ()
- MUST use for primary actions and focus states ()
- SHOULD reduce color palette (currently 23 colors detected)
- MUST maintain text contrast ratio of at least 4.5:1 for accessibility
Semantic Tokens
| Token | HEX | RGB | Usage |
|---|
| #000000 | rgb(0,0,0) | Page background |
| #F8F8F9 | rgb(248,248,249) | Cards, modals, raised surfaces |
| #EC4011 | rgb(236,64,17) | Overlays, tooltips, dropdowns |
| #202020 | rgb(32,32,32) | Headings, body text |
| #787878 | rgb(120,120,120) | Secondary, muted text |
| #54565C | rgb(84,86,92) | Additional text |
| #D44927 | rgb(212,73,39) | Subtle borders, dividers |
| #EC4011 | rgb(236,64,17) | Error states, delete actions |
| #41D731 | rgb(65,215,49) | Success states, confirmations |
| #7967D3 | rgb(121,103,211) | Primary actions, links, focus |
Typography
- MUST use as primary font family
- SHOULD use single font family for consistency
- MUST use / for primary headings
- MUST use / for body text
- SHOULD reduce font weights (currently 5 detected)
- MUST use for headings and for body text
- SHOULD use for numeric data
- NEVER modify letter-spacing unless explicitly requested
Text Styles
| Style | Font | Size | Weight | Color | Count |
|---|
| Inter | 51px | 700 | #DF5C2E | 1 |
| Inter | 44px | 700 | #36F91F | 1 |
| Inter | 40px | extra_bold | #202020 | 1 |
| Inter | 39px | extra_bold | #1A1A1A | 1 |
| Inter | 38px | 700 | #1E1E1E | 1 |
| Inter | 35px | extra_bold | #1D1D1D | 1 |
| Inter | 34px | 700 | #1A1A1A | 1 |
| Inter | 31px | 700 | #141414 | 1 |
| Inter | 30px | 700 | #1A1A1A | 1 |
| Inter | 30px | 400 | #D76B60 | 1 |
Typography Reference
Font Families:
Font Sizes: 11px, 12px, 13px, 14px, 15px, 16px, 17px, 18px, 21px, 22px, 23px, 24px, 25px, 26px, 29px, 30px, 31px, 34px, 35px, 38px, 39px, 40px, 44px, 51px
Spacing
- MUST use 4px grid for spacing
- SHOULD use spacing from scale: 3px, 4px, 5px, 6px, 7px, 25px, 28px, 32px
- SHOULD use 38px as default gap between elements
- NEVER use arbitrary spacing values (use design scale)
- SHOULD maintain consistent padding within containers
Borders
- MUST use 1px border width consistently
- NEVER use arbitrary border-radius values (use design scale)
- SHOULD use subtle borders (1px) for element separation
Layout
- MUST design for 1920px base viewport width
- SHOULD use consistent element widths: 220px, 221px, 2px, 30px, 1px
- SHOULD maintain text-heavy layout with clear hierarchy
- NEVER use , use for full viewport height
- MUST respect for fixed elements
- SHOULD use for square elements instead of +
Detected Layout Patterns
- Main Content: width: 1920px, height: 1041px
- Main Content: width: 1114px, height: 664px
- Main Content: width: 1104px, height: 667px
- Header: height: 39px
Components
Buttons
| Variant | Background | Text | Border | Height | Radius |
|---|
| Ghost | transparent | #F0B095 | none | - | - |
Interactive States
Focus
- MUST use outline with accent color ()
- MUST use outline-offset
- NEVER remove focus indicators
Hover
- Buttons (primary): lighten background by 10%
- Buttons (secondary): use background
- List items: use background
Disabled
Interaction
- MUST use an for destructive or irreversible actions
- SHOULD use structural skeletons for loading states
- MUST show errors next to where the action happens
- NEVER block paste in or elements
- MUST add an to icon-only buttons
Animation
- NEVER add animation unless it is explicitly requested
- MUST animate only compositor props (, )
- NEVER animate layout properties (, , , , , )
- SHOULD use on entrance animations
- NEVER exceed for interaction feedback
- SHOULD respect
Performance
- NEVER animate large or surfaces
- NEVER apply outside an active animation
- NEVER use for anything that can be expressed as render logic