matterjs
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Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.
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Sourcemengto/skills
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npx skill4agent add mengto/skills matterjsTags
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Workflow
- Confirm environment (plain HTML, React, or canvas-only) and rendering approach (Matter.Render for debug vs custom renderer).
- Provide a minimal Engine/World/Render/Runner setup and add bodies.
- Add interactions (mouse constraint) or constraints only if requested.
- Share cleanup steps for SPA or teardown scenarios.
Minimal setup
html
<script>
const { Engine, Render, Runner, Bodies, Composite } = Matter;
const engine = Engine.create();
const render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
wireframes: false
}
});
const runner = Runner.create();
Runner.run(runner, engine);
Render.run(render);
const ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
const box = Bodies.rectangle(400, 200, 80, 80);
Composite.add(engine.world, [ground, box]);
</script>Common patterns
- Use to add bodies to the world.
Composite.add(engine.world, [...]) - Use to create a canvas automatically, or pass a
Render.create({ element, engine })you create yourself.canvas - Set for solid rendering.
render.options.wireframes = false - Use for a simple loop, or call
Runner.run(runner, engine)in your own loop if you need custom timing.Engine.update
Mouse interaction (optional)
js
const { Mouse, MouseConstraint } = Matter;
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, { mouse });
Composite.add(engine.world, mouseConstraint);
render.mouse = mouse;Cleanup checklist (SPA)
- Stop the runner with .
Runner.stop(runner) - Remove the render canvas from the DOM.
- Clear engine and world if needed.
Questions to ask when specs are missing
- What viewport size and scaling should the canvas use?
- Are we using Matter.Render or a custom renderer?
- Do you want mouse/touch drag interaction?
- Should the simulation loop be paused when offscreen?