gplay-screenshot-automation

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Automate Android screenshot capture across devices and locales using adb, Espresso/UI Automator, device framing, and gplay CLI upload. Use when building screenshot pipelines for Google Play listings.

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NPX Install

npx skill4agent add tamtom/gplay-cli-skills gplay-screenshot-automation

Google Play Screenshot Automation

Use this skill for agent-driven screenshot workflows where Android screenshots are captured via emulators or connected devices, organized by locale and device type, and uploaded to Google Play via
gplay
.

Current Scope

  • Screenshot capture via
    adb shell screencap
    and Android test frameworks (Espresso, UI Automator).
  • Multi-device capture: phone, tablet, TV, Wear OS.
  • Multi-locale capture with emulator locale switching.
  • Device framing with third-party tools.
  • Upload via
    gplay images upload
    or
    gplay sync import-images
    .
  • CI/CD integration for fully automated pipelines.

Defaults

  • Raw screenshots dir:
    ./screenshots/raw
  • Framed screenshots dir:
    ./screenshots/framed
  • Metadata dir (FastLane format):
    ./metadata

1) Emulator Setup

Create emulators for each device type

bash
# Phone (Pixel 7, API 34)
sdkmanager "system-images;android-34;google_apis;x86_64"
avdmanager create avd \
  --name "pixel7_api34" \
  --device "pixel_7" \
  --package "system-images;android-34;google_apis;x86_64"

# 10-inch Tablet
avdmanager create avd \
  --name "tablet10_api34" \
  --device "pixel_tablet" \
  --package "system-images;android-34;google_apis;x86_64"

# 7-inch Tablet
avdmanager create avd \
  --name "tablet7_api34" \
  --device "Nexus 7" \
  --package "system-images;android-34;google_apis;x86_64"

Boot emulators

bash
emulator -avd pixel7_api34 -no-audio -no-window -gpu swiftshader_indirect &
adb wait-for-device
adb shell getprop sys.boot_completed  # Wait until "1"
For headless CI environments, always use
-no-window -no-audio -gpu swiftshader_indirect
.

2) Basic Capture with adb

Single screenshot

bash
adb shell screencap -p /sdcard/screenshot.png
adb pull /sdcard/screenshot.png ./screenshots/raw/en-US/phone/home.png
adb shell rm /sdcard/screenshot.png

Helper function for repeated captures

bash
capture() {
  local NAME="$1"
  local LOCALE="$2"
  local DEVICE_TYPE="$3"
  local SERIAL="$4"
  local OUTPUT_DIR="./screenshots/raw/$LOCALE/$DEVICE_TYPE"

  mkdir -p "$OUTPUT_DIR"
  adb -s "$SERIAL" shell screencap -p "/sdcard/$NAME.png"
  adb -s "$SERIAL" pull "/sdcard/$NAME.png" "$OUTPUT_DIR/$NAME.png"
  adb -s "$SERIAL" shell rm "/sdcard/$NAME.png"
  echo "Captured $OUTPUT_DIR/$NAME.png"
}

# Usage
capture "home" "en-US" "phoneScreenshots" "emulator-5554"
capture "settings" "en-US" "phoneScreenshots" "emulator-5554"
capture "home" "en-US" "tenInchScreenshots" "emulator-5556"

3) Test Framework Capture (Espresso / UI Automator)

For repeatable, state-driven screenshots, use Android instrumentation tests.

Espresso screenshot test

kotlin
// app/src/androidTest/java/com/example/app/ScreenshotTest.kt
@RunWith(AndroidJUnit4::class)
class ScreenshotTest {

    @get:Rule
    val activityRule = ActivityScenarioRule(MainActivity::class.java)

    @Test
    fun captureHomeScreen() {
        // Wait for content to load
        onView(withId(R.id.main_content))
            .check(matches(isDisplayed()))

        takeScreenshot("home")
    }

    @Test
    fun captureSearchScreen() {
        onView(withId(R.id.search_button)).perform(click())
        onView(withId(R.id.search_input)).perform(typeText("example"))

        takeScreenshot("search")
    }

    private fun takeScreenshot(name: String) {
        val bitmap = InstrumentationRegistry.getInstrumentation()
            .uiAutomation.takeScreenshot()
        val dir = File(
            InstrumentationRegistry.getInstrumentation()
                .targetContext.getExternalFilesDir(null),
            "screenshots"
        )
        dir.mkdirs()
        val file = File(dir, "$name.png")
        file.outputStream().use {
            bitmap.compress(Bitmap.CompressFormat.PNG, 100, it)
        }
    }
}

Run tests and pull screenshots

bash
# Build and run instrumented tests
./gradlew connectedAndroidTest \
  -Pandroid.testInstrumentationRunnerArguments.class=com.example.app.ScreenshotTest

# Pull screenshots from device
adb pull /sdcard/Android/data/com.example.app/files/screenshots/ ./screenshots/raw/en-US/phoneScreenshots/

UI Automator for cross-app flows

kotlin
@RunWith(AndroidJUnit4::class)
class UiAutomatorScreenshotTest {

    private lateinit var device: UiDevice

    @Before
    fun setup() {
        device = UiDevice.getInstance(InstrumentationRegistry.getInstrumentation())
    }

    @Test
    fun captureNotificationScreen() {
        device.openNotification()
        device.wait(Until.hasObject(By.pkg("com.android.systemui")), 3000)
        takeScreenshot("notifications")
    }

    private fun takeScreenshot(name: String) {
        val file = File(
            InstrumentationRegistry.getInstrumentation()
                .targetContext.getExternalFilesDir(null),
            "screenshots/$name.png"
        )
        file.parentFile?.mkdirs()
        device.takeScreenshot(file)
    }
}

4) Multi-locale Capture

Switch emulator locale via adb

bash
set_locale() {
  local SERIAL="$1"
  local LOCALE="$2"   # e.g. "de-DE"
  local LANG="${LOCALE%%-*}"  # e.g. "de"
  local REGION="${LOCALE##*-}" # e.g. "DE"

  adb -s "$SERIAL" shell "setprop persist.sys.locale ${LANG}-${REGION}"
  adb -s "$SERIAL" shell "setprop persist.sys.language ${LANG}"
  adb -s "$SERIAL" shell "setprop persist.sys.country ${REGION}"
  adb -s "$SERIAL" shell "settings put system system_locales ${LANG}-${REGION}"
  # Restart the app to pick up locale change
  adb -s "$SERIAL" shell am force-stop com.example.app
  adb -s "$SERIAL" shell am start -n com.example.app/.MainActivity
  sleep 3
}

Capture across multiple locales

bash
#!/bin/bash
# multi-locale-capture.sh

SERIAL="emulator-5554"
PACKAGE="com.example.app"
LOCALES=("en-US" "de-DE" "fr-FR" "es-ES" "ja" "ko" "pt-BR" "zh-CN")

for LOCALE in "${LOCALES[@]}"; do
  echo "Capturing locale: $LOCALE"
  set_locale "$SERIAL" "$LOCALE"

  mkdir -p "./screenshots/raw/$LOCALE/phoneScreenshots"

  # Capture each screen
  for SCREEN in "home" "search" "settings" "profile"; do
    adb -s "$SERIAL" shell screencap -p "/sdcard/$SCREEN.png"
    adb -s "$SERIAL" pull "/sdcard/$SCREEN.png" \
      "./screenshots/raw/$LOCALE/phoneScreenshots/$SCREEN.png"
    adb -s "$SERIAL" shell rm "/sdcard/$SCREEN.png"

    # Navigate to next screen (app-specific logic)
    # adb -s "$SERIAL" shell input tap X Y
  done

  echo "Done: $LOCALE"
done

Using Espresso test arguments for locale

bash
# Run screenshot tests with a specific locale
./gradlew connectedAndroidTest \
  -Pandroid.testInstrumentationRunnerArguments.class=com.example.app.ScreenshotTest \
  -Pandroid.testInstrumentationRunnerArguments.locale=de-DE

5) Multi-device Capture

Capture across phone, tablet, TV, and Wear

bash
#!/bin/bash
# multi-device-capture.sh

declare -A DEVICES=(
  ["phoneScreenshots"]="emulator-5554"       # Pixel 7
  ["tenInchScreenshots"]="emulator-5556"     # Pixel Tablet
  ["sevenInchScreenshots"]="emulator-5558"   # Nexus 7
  ["tvScreenshots"]="emulator-5560"          # Android TV
  ["wearScreenshots"]="emulator-5562"        # Wear OS
)

LOCALE="en-US"

for DEVICE_TYPE in "${!DEVICES[@]}"; do
  SERIAL="${DEVICES[$DEVICE_TYPE]}"
  echo "Capturing $DEVICE_TYPE on $SERIAL"

  mkdir -p "./screenshots/raw/$LOCALE/$DEVICE_TYPE"

  for SCREEN in "home" "search" "settings"; do
    adb -s "$SERIAL" shell screencap -p "/sdcard/$SCREEN.png"
    adb -s "$SERIAL" pull "/sdcard/$SCREEN.png" \
      "./screenshots/raw/$LOCALE/$DEVICE_TYPE/$SCREEN.png"
    adb -s "$SERIAL" shell rm "/sdcard/$SCREEN.png"
  done

  echo "Done: $DEVICE_TYPE"
done

6) Device Framing

Use third-party tools to wrap raw screenshots in device frames for polished store listings.

Using frameit (from fastlane)

bash
gem install fastlane

# Place Framefile.json alongside screenshots
cat > ./screenshots/raw/Framefile.json << 'EOF'
{
  "device_frame_version": "latest",
  "default": {
    "keyword": { "font": "./fonts/SF-Pro-Display-Bold.otf" },
    "title": { "font": "./fonts/SF-Pro-Display-Regular.otf" }
  }
}
EOF

cd ./screenshots/raw && fastlane frameit

Using a custom framing script

bash
#!/bin/bash
# frame-screenshots.sh
# Requires ImageMagick

FRAME_IMAGE="./frames/pixel7_frame.png"
RAW_DIR="./screenshots/raw"
FRAMED_DIR="./screenshots/framed"

for LOCALE_DIR in "$RAW_DIR"/*/; do
  LOCALE=$(basename "$LOCALE_DIR")
  for TYPE_DIR in "$LOCALE_DIR"*/; do
    TYPE=$(basename "$TYPE_DIR")
    mkdir -p "$FRAMED_DIR/$LOCALE/$TYPE"
    for IMG in "$TYPE_DIR"*.png; do
      NAME=$(basename "$IMG")
      convert "$FRAME_IMAGE" "$IMG" \
        -gravity center -geometry +0+0 -composite \
        "$FRAMED_DIR/$LOCALE/$TYPE/$NAME"
      echo "Framed: $FRAMED_DIR/$LOCALE/$TYPE/$NAME"
    done
  done
done

7) Validate Before Upload

Always validate screenshots before uploading:
bash
gplay validate screenshots --dir ./screenshots/framed --output table
Check specific locale:
bash
gplay validate screenshots --dir ./screenshots/framed --locale en-US --output table

8) Upload to Google Play

Option A: Upload via sync (FastLane directory structure)

Organize screenshots in FastLane format:
metadata/
  en-US/
    images/
      phoneScreenshots/
        1_home.png
        2_search.png
      tenInchScreenshots/
        1_home.png
  de-DE/
    images/
      phoneScreenshots/
        1_home.png
        2_search.png
Then import:
bash
gplay sync import-images \
  --package com.example.app \
  --dir ./metadata

Option B: Upload individual images

bash
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')

# Upload phone screenshots
gplay images upload \
  --package com.example.app \
  --edit $EDIT_ID \
  --locale en-US \
  --type phoneScreenshots \
  --file ./screenshots/framed/en-US/phoneScreenshots/home.png

gplay images upload \
  --package com.example.app \
  --edit $EDIT_ID \
  --locale en-US \
  --type phoneScreenshots \
  --file ./screenshots/framed/en-US/phoneScreenshots/search.png

# Upload tablet screenshots
gplay images upload \
  --package com.example.app \
  --edit $EDIT_ID \
  --locale en-US \
  --type tenInchScreenshots \
  --file ./screenshots/framed/en-US/tenInchScreenshots/home.png

# Upload feature graphic
gplay images upload \
  --package com.example.app \
  --edit $EDIT_ID \
  --locale en-US \
  --type featureGraphic \
  --file ./screenshots/framed/en-US/featureGraphic.png

# Validate and commit
gplay edits validate --package com.example.app --edit $EDIT_ID
gplay edits commit --package com.example.app --edit $EDIT_ID

Option C: Upload as part of a release

bash
gplay release \
  --package com.example.app \
  --track production \
  --bundle app-release.aab \
  --screenshots-dir ./metadata \
  --release-notes @release-notes.json

Replace existing screenshots

Delete before uploading to replace:
bash
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')

# Delete all existing phone screenshots for a locale
gplay images delete-all \
  --package com.example.app \
  --edit $EDIT_ID \
  --locale en-US \
  --type phoneScreenshots

# Upload new ones
gplay images upload \
  --package com.example.app \
  --edit $EDIT_ID \
  --locale en-US \
  --type phoneScreenshots \
  --file ./screenshots/framed/en-US/phoneScreenshots/home.png

gplay edits validate --package com.example.app --edit $EDIT_ID
gplay edits commit --package com.example.app --edit $EDIT_ID

9) Full Automation Pipeline

bash
#!/bin/bash
# screenshot-pipeline.sh
# End-to-end: boot emulators, capture, frame, validate, upload

PACKAGE="com.example.app"
SERIAL="emulator-5554"
LOCALES=("en-US" "de-DE" "fr-FR" "es-ES" "ja")
RAW_DIR="./screenshots/raw"
METADATA_DIR="./metadata"

# Step 1: Boot emulator
emulator -avd pixel7_api34 -no-audio -no-window -gpu swiftshader_indirect &
adb wait-for-device
adb -s "$SERIAL" shell "while [[ \$(getprop sys.boot_completed) != '1' ]]; do sleep 1; done"

# Step 2: Build and install app
./gradlew assembleRelease
adb -s "$SERIAL" install -r app/build/outputs/apk/release/app-release.apk

# Step 3: Capture per locale
for LOCALE in "${LOCALES[@]}"; do
  set_locale "$SERIAL" "$LOCALE"
  mkdir -p "$RAW_DIR/$LOCALE/phoneScreenshots"

  for SCREEN in "home" "search" "settings" "profile"; do
    adb -s "$SERIAL" shell screencap -p "/sdcard/$SCREEN.png"
    adb -s "$SERIAL" pull "/sdcard/$SCREEN.png" "$RAW_DIR/$LOCALE/phoneScreenshots/$SCREEN.png"
    adb -s "$SERIAL" shell rm "/sdcard/$SCREEN.png"
  done
done

# Step 4: Organize into FastLane metadata structure
for LOCALE in "${LOCALES[@]}"; do
  mkdir -p "$METADATA_DIR/$LOCALE/images/phoneScreenshots"
  cp "$RAW_DIR/$LOCALE/phoneScreenshots/"*.png "$METADATA_DIR/$LOCALE/images/phoneScreenshots/"
done

# Step 5: Validate
gplay validate screenshots --dir "$METADATA_DIR" --output table

# Step 6: Upload
gplay sync import-images --package "$PACKAGE" --dir "$METADATA_DIR"

# Step 7: Kill emulator
adb -s "$SERIAL" emu kill

echo "Screenshot pipeline complete."

10) CI/CD Integration

GitHub Actions

yaml
name: Screenshot Pipeline
on:
  workflow_dispatch:
  schedule:
    - cron: '0 4 * * 1'  # Weekly Monday 4am

jobs:
  screenshots:
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v4

      - name: Set up JDK
        uses: actions/setup-java@v4
        with:
          java-version: '17'
          distribution: 'temurin'

      - name: Enable KVM
        run: |
          echo 'KERNEL=="kvm", GROUP="kvm", MODE="0666", OPTIONS+="static_node=kvm"' | sudo tee /etc/udev/rules.d/99-kvm4all.rules
          sudo udevadm control --reload-rules
          sudo udevadm trigger --name-match=kvm

      - name: AVD cache
        uses: actions/cache@v4
        with:
          path: |
            ~/.android/avd/*
            ~/.android/adb*
          key: avd-api-34

      - name: Create AVD
        run: |
          sdkmanager "system-images;android-34;google_apis;x86_64"
          avdmanager create avd -n pixel7_api34 -d pixel_7 \
            --package "system-images;android-34;google_apis;x86_64" --force

      - name: Build app
        run: ./gradlew assembleRelease

      - name: Capture screenshots
        uses: reactivecircus/android-emulator-runner@v2
        with:
          api-level: 34
          target: google_apis
          arch: x86_64
          profile: pixel_7
          script: ./scripts/capture-screenshots.sh

      - name: Validate screenshots
        run: gplay validate screenshots --dir ./metadata --output table

      - name: Upload to Play Store
        run: |
          gplay sync import-images \
            --package ${{ secrets.PACKAGE_NAME }} \
            --dir ./metadata
        env:
          GPLAY_SERVICE_ACCOUNT: ${{ secrets.GPLAY_SERVICE_ACCOUNT_PATH }}

      - name: Upload artifacts
        uses: actions/upload-artifact@v4
        with:
          name: screenshots
          path: ./screenshots/

Google Play Image Type Reference

TypeUsage
phoneScreenshots
Phone screenshots (required, 2-8)
sevenInchScreenshots
7-inch tablet screenshots
tenInchScreenshots
10-inch tablet screenshots
tvScreenshots
Android TV screenshots
wearScreenshots
Wear OS screenshots
featureGraphic
Feature graphic (1024x500)
promoGraphic
Promo graphic (180x120)
icon
App icon (512x512, usually set in Console)
tvBanner
TV banner (1280x720)

Agent Behavior

  • Always confirm exact flags with
    --help
    before running commands.
  • Use
    gplay validate screenshots
    before uploading.
  • Prefer
    gplay sync import-images
    for bulk uploads over individual
    gplay images upload
    calls.
  • When using individual uploads, always create an edit, upload, validate, then commit.
  • Keep outputs deterministic: default to JSON for machine steps,
    --output table
    for user review.
  • Use explicit long flags (
    --package
    ,
    --edit
    ,
    --locale
    ,
    --type
    ,
    --file
    ).
  • Verify emulator is fully booted (
    sys.boot_completed == 1
    ) before capturing.
  • For multi-locale workflows, always force-stop and relaunch the app after locale change.
  • Validate screenshot counts (min 2 phone screenshots) before attempting upload.

Notes

  • Google Play requires PNG or JPEG format; PNG is recommended for quality.
  • Maximum image file size is 8 MB per screenshot.
  • Screenshot ordering on Play Store matches upload order.
  • Use
    gplay images list
    to verify uploaded images.
  • Use
    gplay images delete-all
    to clear screenshots before re-uploading.
  • Always use
    --help
    to verify flags for the exact command.