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Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
npx skill4agent add thedivergentai/gd-agentic-skills godot-platform-vrXRServer.get_reference_frame()# Enable XR
func _ready() -> void:
var xr_interface := XRServer.find_interface("OpenXR")
if xr_interface and xr_interface.initialize():
get_viewport().use_xr = true# XRController3D for hands
@onready var left_hand := $XROrigin3D/LeftController
@onready var right_hand := $XROrigin3D/RightController
func _process(delta: float) -> void:
if left_hand.is_button_pressed("trigger"):
grab_with_left()godot-camera-systemsgodot-input-handling