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Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
npx skill4agent add thedivergentai/gd-agentic-skills godot-physics-3dmove_and_slide_process_physics_processPhysicalBone3DSkeleton3DPhysicalBone3DGeneric6DOFJoint3D# simple_ragdoll.gd
extends Skeleton3D
func start_ragdoll() -> void:
physical_bones_start_simulation()
func stop_ragdoll() -> void:
physical_bones_stop_simulation()