GitHub UI Skills
Opinionated constraints for building GitHub-style interfaces with AI agents.
When to Apply
Reference these guidelines when:
- Building dark-mode interfaces
- Creating GitHub-inspired design systems
- Implementing UIs with Inter font and 4px grid
Colors
- MUST use dark backgrounds (lightness < 20) for primary surfaces - detected lightness: 12
- MUST use as page background ()
- MUST use for primary actions and focus states ()
- SHOULD reduce color palette (currently 23 colors detected)
- MUST maintain text contrast ratio of at least 4.5:1 for accessibility
Semantic Tokens
| Token | HEX | RGB | Usage |
|---|
| #10131A | rgb(16,19,26) | Page background |
| #11122F | rgb(17,18,47) | Cards, modals, raised surfaces |
| #186D29 | rgb(24,109,41) | Overlays, tooltips, dropdowns |
| #878A91 | rgb(135,138,145) | Headings, body text |
| #74777E | rgb(116,119,126) | Secondary, muted text |
| #525C71 | rgb(82,92,113) | Additional text |
| #1A1835 | rgb(26,24,53) | Subtle borders, dividers |
| #A3D4AD | rgb(163,212,173) | Success states, confirmations |
| #030036 | rgb(3,0,54) | Primary actions, links, focus |
Typography
- MUST use as primary font family
- SHOULD use single font family for consistency
- MUST use / for primary headings
- MUST use / for body text
- MUST limit font weights to: regular, bold, light
- MUST use for headings and for body text
- SHOULD use for numeric data
- NEVER modify letter-spacing unless explicitly requested
Text Styles
| Style | Font | Size | Weight | Color | Count |
|---|
| Inter | 53px | 700 | #E3E4EA | 1 |
| Inter | 29px | 400 | #606A7A | 1 |
| Inter | 18px | 400 | #A7A8BF | 1 |
| Inter | 16px | 300 | #989BA2 | 1 |
| Inter | 15px | 300 | #3F4249 | 1 |
| Inter | 15px | 400 | #7F848A | 1 |
| Inter | 15px | 400 | #B5B6C4 | 1 |
| Inter | 15px | 400 | #A3D4AD | 1 |
| Inter | 15px | 400 | #6B6B71 | 1 |
| Inter | 15px | 400 | #9796B1 | 1 |
Typography Reference
Font Families:
Font Sizes: 4px, 5px, 9px, 10px, 11px, 12px, 13px, 14px, 15px, 16px, 18px, 29px, 53px
Spacing
- MUST use 4px grid for spacing
- SHOULD use spacing from scale: 2px, 3px, 4px, 5px, 6px, 8px, 11px, 14px
- SHOULD use 5px as default gap between elements
- NEVER use arbitrary spacing values (use design scale)
- SHOULD maintain consistent padding within containers
Borders
- MUST use border-radius from scale: 3px, 4px, 5px, 9px, 15px, 22px, 29px
- SHOULD use 22px+ radius for pill-shaped elements
- SHOULD limit border widths to: 1px, 2px, 3px, 4px
- SHOULD use 3px as default border-radius
- NEVER use arbitrary border-radius values (use design scale)
- SHOULD use subtle borders (1px) for element separation
Border Radius Reference
Scale: 3px, 4px, 5px, 9px, 15px, 22px, 29px
Layout
- MUST design for 1920px base viewport width
- SHOULD use consistent element widths: 10px, 9px, 11px, 28px, 21px
- SHOULD maintain text-heavy layout with clear hierarchy
- NEVER use , use for full viewport height
- MUST respect for fixed elements
- SHOULD use for square elements instead of +
Detected Layout Patterns
- Main Content: width: 1920px, height: 1080px
- Main Content: width: 1920px, height: 1004px
- Header: height: 64px
Components
- MUST use height for input fields
Buttons
| Variant | Background | Text | Border | Height | Radius |
|---|
| Ghost | transparent | #B5B6C4 | none | - | - |
Inputs
Interactive States
Focus
- MUST use outline with accent color ()
- MUST use outline-offset
- NEVER remove focus indicators
Hover
- Buttons (primary): lighten background by 10%
- Buttons (secondary): use background
- List items: use background
Disabled
Interaction
- MUST use an for destructive or irreversible actions
- SHOULD use structural skeletons for loading states
- MUST show errors next to where the action happens
- NEVER block paste in or elements
- MUST add an to icon-only buttons
Animation
- NEVER add animation unless it is explicitly requested
- MUST animate only compositor props (, )
- NEVER animate layout properties (, , , , , )
- SHOULD use on entrance animations
- NEVER exceed for interaction feedback
- SHOULD respect
Performance
- NEVER animate large or surfaces
- NEVER apply outside an active animation
- NEVER use for anything that can be expressed as render logic