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AAA-quality Game Design Document creation for casino-farming hybrid games. Use when creating GDDs, minigame specifications, system design documents, feature briefs, or technical design docs. Triggers on requests for game design documentation, mechanic specifications, system breakdowns, or professional game dev deliverables. Specialized for card game mechanics, farming simulation systems, and hybrid genre documentation.
npx skill4agent add ccalebcarter/purria-skills game-systems-doc| Document Type | Purpose | Typical Length |
|---|---|---|
| Creative Brief | Vision, pillars, target audience | 2-5 pages |
| GDD (Game Design Document) | Complete game specification | 20-100+ pages |
| System Design Doc | Single system deep-dive | 5-20 pages |
| Feature Brief | Individual feature specification | 2-8 pages |
| Technical Design Doc | Implementation specifications | 10-30 pages |
1. OVERVIEW
- System Name & Codename
- Design Pillars (3-5 guiding principles)
- Player Fantasy (what experience this delivers)
- Dependencies (other systems this touches)
2. CORE LOOP
- Primary loop diagram (Mermaid or ASCII)
- Session flow with timing
- Win/loss states and triggers
3. MECHANICS SPECIFICATION
- Input mechanics (player actions)
- Processing mechanics (game calculations)
- Output mechanics (feedback/rewards)
- Edge cases and failure states
4. ECONOMY INTEGRATION
- Currency inputs (what players spend)
- Currency outputs (what players earn)
- Sink/faucet balance
- Cross-system influence maps
5. PROGRESSION
- Unlock conditions
- Difficulty scaling
- Mastery indicators
6. UI/UX REQUIREMENTS
- Screen inventory
- Key interactions
- Animation requirements
- Audio cues
7. TECHNICAL NOTES
- Data structures
- State management
- API endpoints needed
- Performance considerations
8. METRICS & ANALYTICS
- KPIs to track
- A/B test opportunities
- Balancing levers
9. APPENDICES
- Probability tables
- Payout matrices
- Reference materialsFEATURE: [Name]
STATUS: [Concept | In Design | Ready for Dev | In Development]
OWNER: [Designer name]
VERSION: [X.X]
PROBLEM STATEMENT
What player need does this address?
SOLUTION OVERVIEW
High-level description (2-3 sentences)
SUCCESS CRITERIA
- Metric 1: [target]
- Metric 2: [target]
SCOPE
In Scope:
- Item 1
- Item 2
Out of Scope:
- Item 1
DEPENDENCIES
- System/Feature it requires
- System/Feature it affects
DETAILED SPECIFICATION
[Body of the feature design]
OPEN QUESTIONS
- [ ] Question 1
- [ ] Question 2SYS-[ABBREV]-[NUM]SYS-TULIP-001FEAT-[ABBREV]-[NUM]FEAT-WAGER-012MECH-[ABBREV]-[NUM]MECH-CARD-003UI-[ABBREV]-[NUM]UI-HUD-007[See SYS-TULIP-001][Ref: FEAT-WAGER-012]graph TD
A[Session Start] --> B[Place Wager]
B --> C[Deal Cards]
C --> D{Player Decision}
D -->|Hit| C
D -->|Stand| E[Dealer Plays]
E --> F{Outcome}
F -->|Win| G[Payout + Farm Bonus]
F -->|Lose| H[Consolation Mechanic]
G --> I[Session End]
H --> I| Outcome | Probability | Payout | House Edge | RTP |
|---|---|---|---|---|
| [name] | X.XX% | X:1 | X.XX% | XX% |
Day X of [Season][Function]-[Generation]INFLUENCE-[ID]references/templates.md