concept-to-video

Original🇺🇸 English
Translated
1 scriptsChecked / no sensitive code detected

Turn any concept into an animated explainer video using Manim (Python). Use whenever the user wants animated visualizations, motion graphics, or video output (MP4/GIF) for technical concepts. Covers: architecture animations, data flow visualizations, algorithm step-throughs, pipeline explainers, math proofs, comparisons, agent interactions, training loops, or any "animate X" / "make a video of X" request. Also trigger for existing Manim scene edits or re-renders. Trigger on: "create a video", "animate this", "make an explainer", "concept to video", "manim animation", "show this as a video", "motion graphic", "visualize this process", or any concept + video/animation output request. Use this skill even for casual "animate" requests about technical ideas.

8installs
Added on

NPX Install

npx skill4agent add mathews-tom/praxis-skills concept-to-video

Concept to Video

Creates animated explainer videos from concepts using Manim (Python) as a programmatic animation engine.

Reference Files

FilePurpose
references/scene-patterns.md
Common scene patterns for different concept types with reusable templates
scripts/render_video.py
Wrapper around Manim CLI — handles quality, format, output path cleanup

Why Manim as the engine

Manim is the "SVG of video" — you write Python code that describes animations declaratively, and it renders to MP4/GIF at any resolution. The Python scene file IS the editable intermediate: the user can see the code, request changes ("make the arrows red", "add a third step", "slow down the transition"), and only do a final high-quality render once satisfied. This makes the workflow iterative and controllable, exactly like concept-to-image uses HTML as an intermediate.

Workflow

Concept → Manim scene (.py) → Preview (low-quality) → Iterate → Final render (MP4/GIF)
  1. Interpret the user's concept — determine the best animation approach
  2. Design a self-contained Manim scene file — one file, one Scene class
  3. Preview by rendering at low quality (
    -ql
    ) for fast iteration
  4. Iterate on the scene based on user feedback
  5. Export final video at high quality using
    scripts/render_video.py

Step 0: Ensure dependencies

Before writing any scene, ensure Manim is installed:
bash
# System deps (usually pre-installed)
apt-get install -y libpango1.0-dev libcairo2-dev ffmpeg 2>/dev/null

# Python package
pip install manim --break-system-packages -q
Verify with:
python3 -c "import manim; print(manim.__version__)"

Step 1: Interpret the concept

Determine the best animation pattern. Read
references/scene-patterns.md
for detailed templates.
User intentAnimation patternKey Manim primitives
Explain a pipeline/flowSequential flow animationArrow, Rectangle, Text, AnimationGroup
Show architecture layersLayer build-upVGroup, Arrange, FadeIn with shift
Algorithm step-throughState machine transitionsTransform, ReplacementTransform, Indicate
Compare approachesSide-by-side morphSplit screen VGroups, simultaneous animations
Data transformationObject metamorphosisTransform chains, color transitions
Mathematical conceptEquation + geometric proofMathTex, geometric shapes, Rotate, Scale
Agent/multi-system interactionMessage passing animationArrows between entities, Create/FadeOut
Training/optimization loopIterative cycle animationLoop with Transform, ValueTracker, plots
Timeline/historyLeft-to-right progressionNumberLine, sequential Indicate

Step 2: Design the Manim scene

Core rules:
  • Single file, single Scene class: Everything in one
    .py
    file with one
    class XxxScene(Scene)
    .
  • Self-contained: No external assets unless absolutely necessary. Use Manim primitives for everything.
  • Readable code: The scene file IS the user's artifact. Use clear variable names, comments for each animation beat.
  • Color with intention: Use Manim's color constants (BLUE, RED, GREEN, YELLOW, etc.) or hex colors. Max 4-5 colors. Every color should encode meaning.
  • Pacing: Include
    self.wait()
    calls between logical sections. 0.5s for breathing room, 1-2s for major transitions.
  • Text legibility: Use
    font_size=36
    minimum for body text,
    font_size=48+
    for titles. Test at target resolution.
  • Scene dimensions: Default Manim canvas is 14.2 × 8 units (16:9). Keep content within ±6 horizontal, ±3.5 vertical.

Animation best practices

python
# DO: Use animation groups for simultaneous effects
self.play(FadeIn(box), Write(label), run_time=1)

# DO: Use .animate syntax for property changes
self.play(box.animate.shift(RIGHT * 2).set_color(GREEN))

# DO: Stagger related elements
self.play(LaggedStart(*[FadeIn(item) for item in items], lag_ratio=0.2))

# DON'T: Add/remove without animation (jarring)
self.add(box)  # Only for setup before first frame

# DON'T: Make animations too fast
self.play(Transform(a, b), run_time=0.3)  # Too fast to read

Structure template

python
from manim import *

class ConceptScene(Scene):
    def construct(self):
        # === Section 1: Title / Setup ===
        title = Text("Concept Name", font_size=56, weight=BOLD)
        self.play(Write(title))
        self.wait(1)
        self.play(FadeOut(title))

        # === Section 2: Core animation ===
        # ... main content here ...

        # === Section 3: Summary / Conclusion ===
        # ... wrap-up animation ...
        self.wait(2)

Step 3: Preview render

Use low quality for fast iteration:
bash
python3 scripts/render_video.py scene.py ConceptScene --quality low --format mp4
This renders at 480p/15fps — fast enough for previewing timing and layout. Present the video to the user.

Step 4: Iterate

Common refinement requests and how to handle them:
RequestAction
"Slower/faster"Adjust
run_time=
params and
self.wait()
durations
"Change colors"Update color constants
"Add a step"Insert new animation block between sections
"Reorder"Move code blocks around
"Different layout"Adjust
.shift()
,
.next_to()
,
.arrange()
calls
"Add labels/annotations"Add
Text
or
MathTex
objects with
.next_to()
"Make it loop"Add matching intro/outro states

Step 5: Final export

Once the user is satisfied:
bash
python3 scripts/render_video.py scene.py ConceptScene --quality high --format mp4

Quality presets

PresetResolutionFPSFlagUse case
low
480p15
-ql
Fast preview
medium
720p30
-qm
Draft review
high
1080p60
-qh
Final delivery
4k
2160p60
-qk
Presentation quality

Format options

FormatFlagUse case
mp4
--format mp4
Standard video delivery
gif
--format gif
Embeddable in docs, social
webm
--format webm
Web-optimized

Delivering the output

Present both:
  1. The
    .py
    scene file (for future editing)
  2. The rendered video file (final output)
Copy the final video to
/mnt/user-data/outputs/
and present it.

Error Handling

ErrorCauseResolution
ModuleNotFoundError: manim
Manim not installedRun Step 0 setup commands
pangocairo
build error
Missing system dev headers
apt-get install -y libpango1.0-dev
FileNotFoundError: ffmpeg
ffmpeg not installed
apt-get install -y ffmpeg
Scene class not foundClass name mismatchVerify class name matches CLI argument
Overlapping objectsPositions not calculatedUse
.next_to()
,
.arrange()
, explicit
.shift()
calls
Text cut offText too large or positioned near edgeReduce
font_size
or adjust position within ±6,±3.5
Slow renderToo many objects or complex transformationsReduce object count, simplify paths, use lower quality
LaTeX Error
LaTeX not installed (for MathTex)Use
Text
instead, or install
texlive-latex-base

LaTeX fallback

If LaTeX is not available, avoid
MathTex
and
Tex
. Use
Text
with Unicode math symbols instead:
python
# Instead of: MathTex(r"\frac{1}{n} \sum_{i=1}^{n} x_i")
# Use:        Text("(1/n) Σ xᵢ", font_size=36)

Limitations

  • Manim + ffmpeg required — cannot render without these dependencies.
  • No audio support in this workflow — Manim supports audio but adds complexity. Keep videos silent or add audio post-export.
  • LaTeX optional — MathTex requires a LaTeX installation. Fall back to Text with Unicode for math.
  • Render time scales with complexity — a 30-second 1080p scene with many objects can take 1-2 minutes to render.
  • 3D scenes require OpenGL — ThreeDScene may not work in headless containers. Stick to 2D Scene class.
  • No interactivity — output is a static video file, not an interactive widget.

Design anti-patterns to avoid

  • Walls of text on screen — keep to 3-5 words per label, max 2 lines
  • Everything appearing at once — use staged animations with LaggedStart
  • Uniform timing — vary run_time to create rhythm (fast for simple, slow for important)
  • No visual hierarchy — use size, color, and position to guide attention
  • Rainbow colors — 3-4 intentional colors max
  • Ignoring the grid — align objects to consistent positions using arrange/align