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Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
npx skill4agent add bbeierle12/skill-mcp-claude case-studies-reference| Game | Building Focus | Physics | Scale | Key Innovation |
|---|---|---|---|---|
| Fortnite | Combat/action | Arcade | Small | Edit system, speed |
| Rust | Survival/raids | Heuristic | Large | Tool Cupboard, decay |
| Valheim | Exploration | Heuristic | Medium | Stability from ground |
| Minecraft | Creativity | None | Infinite | Voxel simplicity |
| No Man's Sky | Base building | Minimal | Medium | Snap points, free place |
| Satisfactory | Factory | Grid-based | Large | Hybrid grid/free |
references/game-analyses.mdperformance-at-scalestructural-physicsmultiplayer-buildingterrain-integrationdecay-upkeepbuilder-ux