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Add music and sound effects to a game using Strudel.cc — background music, gameplay themes, and SFX
npx skill4agent add opusgamelabs/game-creator add-audio$ARGUMENTSpackage.json@strudel/websrc/core/EventBus.js| Event / Scene | Audio Type | Style | Description |
|---|---|---|---|
| GameScene | BGM | Chiptune | Upbeat square wave melody + bass + drums |
| GameOverScene | BGM | Somber | Slow descending melody |
| Player action | SFX | Retro | Quick pitch sweep |
| Score | SFX | Retro | Two-tone ding |
| Death | SFX | Retro | Descending crushed notes |
@strudel/websrc/audio/AudioManager.jshush().play()src/audio/AudioBridge.jssrc/audio/music.jsstack().play()src/audio/sfx.jsEventBus.jsAUDIO_INITMUSIC_GAMEPLAYMUSIC_GAMEOVERMUSIC_STOPinitAudioBridge()main.jsAUDIO_INIT.play()stacknoteshush@strudel/webnpm run build@strudel/webYour game now has music and sound effects! Next, runto add automated tests that verify your game boots correctly, scenes transition properly, scoring works, and visuals haven't broken./game-creator:qa-gamePipeline progress:/make-game→/design-game→/add-audio→→/qa-game/review-game