3d-graphics
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
NPX Install
npx skill4agent add samhvw8/dot-claude 3d-graphicsSKILL.md Content
Three.js Development
When to Use This Skill
- 3D scenes, models, animations, or visualizations
- WebGL/WebGPU rendering and graphics programming
- Interactive 3D experiences (games, configurators, data viz)
- Camera controls, lighting, materials, or shaders
- Loading 3D assets (GLTF, FBX, OBJ) or textures
- Post-processing effects (bloom, depth of field, SSAO)
- Physics simulations, VR/XR experiences, or spatial audio
- Performance optimization (instancing, LOD, frustum culling)
Progressive Learning Path
Level 1: Getting Started
references/01-getting-started.mdLevel 2: Common Tasks
- Asset Loading: - GLTF, FBX, OBJ, texture loaders
references/02-loaders.md - Textures: - Types, mapping, wrapping, filtering
references/03-textures.md - Cameras: - Perspective, orthographic, controls
references/04-cameras.md - Lights: - Types, shadows, helpers
references/05-lights.md - Animations: - Clips, mixer, keyframes
references/06-animations.md - Math: - Vectors, matrices, quaternions, curves
references/07-math.md
Level 3: Interactive & Effects
- Interaction: - Raycasting, picking, transforms
references/08-interaction.md - Post-Processing: - Passes, bloom, SSAO, SSR
references/09-postprocessing.md - Controls (Addons): - Orbit, transform, first-person
references/10-controls.md
Level 4: Advanced Rendering
- Materials Advanced: - PBR, custom shaders
references/11-materials-advanced.md - Performance: - Instancing, LOD, batching, culling
references/12-performance.md - Node Materials (TSL): - Shader graphs, compute
references/13-node-materials.md
Level 5: Specialized
- Physics: - Ammo, Rapier, Jolt, VR/XR
references/14-physics-vr.md - Advanced Loaders: - SVG, VRML, domain-specific
references/15-specialized-loaders.md - WebGPU: - Modern backend, compute shaders
references/16-webgpu.md
Quick Start Pattern
// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 2. Add Objects
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 3. Add Lights
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 5, 5);
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
// 4. Animation Loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();External Resources
- Official Docs: https://threejs.org/docs/
- Examples: https://threejs.org/examples/
- Editor: https://threejs.org/editor/
- Discord: https://discord.gg/56GBJwAnUS