Total 51,470 skills
Showing 12 of 51470 skills
Create modern, responsive websites with professional design systems. Generates complete HTML/CSS/JS websites with Tailwind CSS, modern animations, and mobile-first responsive design. Perfect for landing pages, portfolios, business sites, and SaaS applications.
Full-stack observability with Datadog APM, logs, metrics, synthetics, and RUM. Use when implementing monitoring, tracing, alerting, or cost optimization for production systems.
Use when "evaluating technology", "choosing frameworks", "stack comparison", "technology decisions", or asking about "React vs Vue", "PostgreSQL vs MySQL", "AWS vs GCP", "build vs buy"
Feishu permission management for documents and files. Activate when user mentions sharing, permissions, collaborators.
Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment, vertex, canvas_item, spatial, uniform, UV, COLOR, ALBEDO, post-processing.
React DevTools CLI for AI agents. Use when the user asks you to debug a React or React Native app at runtime, inspect component props/state/hooks, diagnose render performance, profile re-renders, find slow components, or understand why something re-renders. Triggers include "why does this re-render", "inspect the component", "what props does X have", "profile the app", "find slow components", "debug the UI", "check component state", "the app feels slow", or any React runtime debugging task.
Build apps on Databricks Apps platform. Use when asked to create dashboards, data apps, analytics tools, or visualizations. Invoke BEFORE starting implementation.
Use when launching OCI compute instances, troubleshooting out-of-capacity or boot failures, optimizing compute costs, or handling instance lifecycle. Covers shape selection, capacity planning, service limits, and production incident resolution.
Provides guidance for writing and benchmarking optimized CUDA kernels for NVIDIA GPUs (H100, A100, T4) targeting HuggingFace diffusers and transformers libraries. Supports models like LTX-Video, Stable Diffusion, LLaMA, Mistral, and Qwen. Includes integration with HuggingFace Kernels Hub (get_kernel) for loading pre-compiled kernels. Includes benchmarking scripts to compare kernel performance against baseline implementations.
Load GitHub Actions automation workflows documentation including CI/CD pipelines, security scanning, and maintenance automation
Get Unity Console output including errors, warnings, and Debug.Log messages. Use when you need to: (1) Check for compile errors or runtime exceptions after code changes, (2) See what Debug.Log printed during execution, (3) Find NullReferenceException, MissingComponentException, or other error messages, (4) Investigate why something failed in Unity Editor.
Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.