Total 39,252 skills
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Create and refine HEARTBEAT.md files for murmur — a CLI daemon that runs scheduled Claude prompts on a cron or interval schedule. Use this skill when the user wants to set up a recurring automated action (e.g., "monitor my GitHub issues", "check Hacker News for AI articles", "watch my endpoints", "send me a daily digest"). Guides the user through an interview, drafts the heartbeat prompt, tests it, and registers it with murmur's scheduler. Triggers: heartbeat, murmur, recurring task, scheduled action, cron, monitor, watch, automate, periodic check, scheduled prompt.
Git workflow helper for conventional commits, confidence-scored code review, and pull request management. Use when: committing changes, reviewing code, creating PRs, generating PR descriptions, analyzing diffs. Triggers on "commit", "review", "push", "create PR", "PR description", "summarize changes".
Expert guidance for using the GitLab CLI (glab) to manage GitLab issues, merge requests, CI/CD pipelines, repositories, and other GitLab operations from the command line. Use this skill when the user needs to interact with GitLab resources or perform GitLab workflows.
Autonomous skill creation agent that analyzes requests, automatically selects the best creation method (documentation scraping via Skill_Seekers, manual TDD construction, or hybrid), ensures quality compliance with Anthropic best practices, and delivers production-ready skills without requiring user decision-making or navigation
Rapid development with Cloudflare Workers - build and deploy serverless applications on Cloudflare's global network. Use when building APIs, full-stack web apps, edge functions, background jobs, or real-time applications. Triggers on phrases like "cloudflare workers", "wrangler", "edge computing", "serverless cloudflare", "workers bindings", or files like wrangler.toml, worker.ts, worker.js.
Reference FilamentPHP v4 documentation for patterns, methods, and implementation examples
Run when the user asks for a review; use git CLI to list staged and unstaged changes, read GUIDELINES.md in this skill folder, produce a fix list, and offer to apply fixes after confirmation.
Test-Driven Development workflow principles. RED-GREEN-REFACTOR cycle.
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
Build clean, modern React components that apply common best practices and avoid common pitfalls like unnecessary state management or useEffect usage
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled.