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Expert guidance for using the GitLab CLI (glab) to manage GitLab issues, merge requests, CI/CD pipelines, repositories, and other GitLab operations from the command line. Use this skill when the user needs to interact with GitLab resources or perform GitLab workflows.
Autonomous skill creation agent that analyzes requests, automatically selects the best creation method (documentation scraping via Skill_Seekers, manual TDD construction, or hybrid), ensures quality compliance with Anthropic best practices, and delivers production-ready skills without requiring user decision-making or navigation
Rapid development with Cloudflare Workers - build and deploy serverless applications on Cloudflare's global network. Use when building APIs, full-stack web apps, edge functions, background jobs, or real-time applications. Triggers on phrases like "cloudflare workers", "wrangler", "edge computing", "serverless cloudflare", "workers bindings", or files like wrangler.toml, worker.ts, worker.js.
Reference FilamentPHP v4 documentation for patterns, methods, and implementation examples
Run when the user asks for a review; use git CLI to list staged and unstaged changes, read GUIDELINES.md in this skill folder, produce a fix list, and offer to apply fixes after confirmation.
Test-Driven Development workflow principles. RED-GREEN-REFACTOR cycle.
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
Build clean, modern React components that apply common best practices and avoid common pitfalls like unnecessary state management or useEffect usage
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled.
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, orthogonal projection, 3D to sprite conversion, performance optimization.
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.