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All Skills

Total 54,332 skills

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Showing 12 of 54332 skills

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Product & Designheygen-com/hyperframes

motion-doctrine

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

🇺🇸|EnglishTranslated
35.3k
2 scripts/Attention
Backend Developmentsamber/cc-skills-golang

golang-observability

Golang everyday observability — the always-on signals in production. Covers structured logging with slog, Prometheus metrics, OpenTelemetry distributed tracing, continuous profiling with pprof/Pyroscope, server-side RUM event tracking, alerting, and Grafana dashboards. Apply when instrumenting Go services for production monitoring, setting up metrics or alerting, adding OpenTelemetry tracing, correlating logs with traces, migrating legacy loggers (zap/logrus/zerolog) to slog, adding observability to new features, or implementing GDPR/CCPA-compliant tracking with Customer Data Platforms (CDP). Not for temporary deep-dive performance investigation (→ See golang-benchmark and golang-performance skills).

🇺🇸|EnglishTranslated
35.3k
Backend Developmentsamber/cc-skills-golang

golang-popular-libraries

Recommends production-ready Golang libraries and frameworks. Apply when the user asks for library suggestions, wants to compare alternatives, or needs to choose a library for a specific task. Also apply when the AI agent is about to add a new dependency — ensures vetted, production-ready libraries are chosen.

🇺🇸|EnglishTranslated
35.2k
Backend Developmentsamber/cc-skills-golang

golang-structs-interfaces

Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.

🇺🇸|EnglishTranslated
35.2k
Backend Developmentsamber/cc-skills-golang

golang-dependency-management

Provides dependency management strategies for Golang projects including go.mod management, installing/upgrading packages, semantic versioning, Minimal Version Selection, vulnerability scanning, outdated dependency tracking, dependency size analysis, automated updates with Dependabot/Renovate, conflict resolution, and dependency graph visualization. Use this skill whenever adding, removing, updating, or auditing Go dependencies, resolving version conflicts, setting up automated dependency updates, analyzing binary size, or working with go.work workspaces.

🇺🇸|EnglishTranslated
35.2k
Product & Designheygen-com/hyperframes

cut-the-curve

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

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35.2k
Backend Developmentsamber/cc-skills-golang

golang-dependency-injection

Comprehensive guide for dependency injection (DI) in Golang. Covers why DI matters (testability, loose coupling, separation of concerns, lifecycle management), manual constructor injection, and DI library comparison (google/wire, uber-go/dig, uber-go/fx, samber/do). Use this skill when designing service architecture, setting up dependency injection, refactoring tightly coupled code, managing singletons or service factories, or when the user asks about inversion of control, service containers, or wiring dependencies in Go.

🇺🇸|EnglishTranslated
35.1k
Backend Developmentsamber/cc-skills-golang

golang-benchmark

Golang benchmarking, profiling, and performance measurement. Use when writing, running, or comparing Go benchmarks, profiling hot paths with pprof, interpreting CPU/memory/trace profiles, analyzing results with benchstat, setting up CI benchmark regression detection, or investigating production performance with Prometheus runtime metrics. Also use when the developer needs deep analysis on a specific performance indicator - this skill provides the measurement methodology, while golang-performance provides the optimization patterns.

🇺🇸|EnglishTranslated
35.1k
Tools & Utilitiesgoogleworkspace/cli

gws-gmail-read

Gmail: Read a message and extract its body or headers.

🇺🇸|EnglishTranslated
35.0k
Backend Developmentsamber/cc-skills-golang

golang-cli

Golang CLI application development. Use when building, modifying, or reviewing a Go CLI tool — especially for command structure, flag handling, configuration layering, version embedding, exit codes, I/O patterns, signal handling, shell completion, argument validation, and CLI unit testing. Also triggers when code uses cobra, viper, or urfave/cli.

🇺🇸|EnglishTranslated
35.0k
Frontend Developmentheygen-com/hyperframes

seam-craft

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

🇺🇸|EnglishTranslated
35.0k
Backend Developmentsamber/cc-skills-golang

golang-grpc

Provides gRPC usage guidelines, protobuf organization, and production-ready patterns for Golang microservices. Use when implementing, reviewing, or debugging gRPC servers/clients, writing proto files, setting up interceptors, handling gRPC errors with status codes, configuring TLS/mTLS, testing with bufconn, or working with streaming RPCs.

🇺🇸|EnglishTranslated
35.0k
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